First look: Google Glass in education

I can’t recommend highly enough Mrs Pepe’s Google Glass Adventures. Courtney Pepe teaches high school in New Jersey, and has spent the last month plus trying out Google Glass in the classroom with her students. Her blogposts. Are. Fascinating. Like this demo of using the translate function with Glass:

YouTube player

Other fun entries include how Glass can integrate with other devices and apps (like Evernote!), using Glass to scan for augmented reality content with Layar, and using Glass’ compass function to set up an impromptu outdoor geometry lesson.

But, as the first installment of a new feature I like to call How Hard Is It, Really? I decided to try duplicating one of Mrs Pepe’s adventures. Specifically, the Glass and Literacy adventure. Mrs Pepe writes:

When I was working with a language arts teacher today I had a brainstorm. Google Glass can become part of a new literacy strategy to introduce a new book. The class that I was working with was reading the book The Barcode Tattoo. When I said “okay glass… Google Barcode Tattoo. I got 4 great bits of micro-information about the book 1- date of publication 2-author 3- themes and big ideas 4- sequels/prequels – wow I thought this would be a great strategy to build anticipation and excitement right before students begin reading a new novel.

Aha! So I gave it a shot. I captured the video below using Google’s Glass app for iOS along with Reflector and Camtasia. What you’re seeing is the actual footage that is displayed in your field of vision via Glass.

Initial thoughts on Glass? It’s harder to control than I thought it would be. It’s harder to everything than I thought it would be. Your brain processes the world in a certain way, based on visual input, and it’s a little startling to find new input that follows you around and does certain things (like take photos and share them to Google+) based on the way you move your head. But it gets easier after the first few minutes. The swiping back and forth can get you into trouble (I swiped myself right off of wifi twice) but once you get Glass’ attention (with a firmly voiced “Okay glass:”) it pings cheerfully to let you know it’s awaiting further instructions.

So, kinda.

First look: Google Glass for education
I reached up to rub my eye and accidentally snapped this photo of my living room. Yes, there are dogs on every surface.

 

Even though couldn’t find the full range of options Mrs. Pepe describes in the example above, just being able to go out to a website with more information about a book would make browsing in a library or bookstore an entirely different experience. Having instant access to additional information about objects in the world around you is undeniably cool, and as a serious history nerd, if I can hook it up to cool history facts as I’m wandering around Danby, Vermont, wondering about the genesis of their soldier-on-a-plinth monument, I’m basically never taking these things off.

In and of itself, Glass has a ton of potential for educators; check out these 30 ways Google Glass Can Innovate the Classroom:

4 ways to use Google Glass in the classroom

But how will these devices change the classroom as we know it? How will it change interpersonal relations and how we react to the world around us?

Here are some other resources for Google Glass info:

How would you use Google Glass in your classroom?

Geometry, aliens and ARIS at Edmunds Middle School

shapeaa1

Pop quiz, hotshot. What do geometry, aliens and the augmented reality gaming platform all have in common?

A: All were spotted last Friday at Edmunds Middle School in Burlington.

As part of a unit on exploring place, educators Laura Botte and Katie Wyndorf are having their students work with the free iOS app ARIS, an open-source game-creation platform. To kick things off, they collaborated with Angelique Fairbrother, technology coordinator for Franklin West SU, in bringing an introductory ARIS game into Edmunds’ classrooms. And out into the hallways. Also sometimes under the desks and on top of the lockers.

The two classes of 6th graders played “Shape Invaders”, a game where aliens ask for help with geometry. Students had to locate and scan QR codes scattered around the school, using them to collect various shapes. In order to keep the aliens happy, students then calculated the perimeter and area of each shape.

 

groupshot

 

Students worked in teams to solve the clues necessary to come up with the area and perimeter of each shape — skills not usually encountered in 6th grade math. With a little help and a whole lot of persistence, the aliens were appeased and the students got an introduction to the ARIS platform.

Next week, the Edmunds students will be heading to the Echo Lake Aquarium and Science Center to build their own ARIS games around the themes of culture, ecology, history and sustainability.

FWSU technology coordinator Angelique Fairbrothers introduces two Edmunds students how to make changes to the game in ARIS' web-based editor.
FWSU technology coordinator Angelique Fairbrothers introduces two Edmunds students how to make changes to the game in ARIS’ web-based editor.

ARIS stands for Augmented Reality Interactive Storytelling, and is designed to be an easy entrypoint for students to design games incorporating video, audio and character-driven activities that tell stories by moving players through a landscape or incorporating place-based activities. Last year, the Tarrant Institute created an ARIS game for Vermont students to collect book trailers for the DCF 2013 books.

We can’t wait to see what games the Edmunds students build with Echo’s resources! Stay tuned for further updates.

(ps. A huge thank you to UVM’s College of Education and Social Services for lending Edmunds additional iPads for game play.)