Nevermind the physics: it’s all about collaboration

Battle Physics League

Battle Physics hosts first multi-school tournament

That is just what Allan Garvin and Becky Bushey did to raise the stakes of their annual Battle Physics competition. After four years of engaging students in the designing, building, calibrating, and competing of projectile launchers, they invited other schools to join the learning and the fun.

Green Mtn Battle Physics

Wait… what is battle physics again?

At Green Mountain Middle High School, students collaborate across grade levels to build projectile launchers.  Becky’s seventh graders work with Allan’s high school physics students to apply math to physics concepts. The student teams design their launcher using the following steps:

  1. Identify the problem
  2. Research potential solutions
  3. Develop solutions
  4. Select a solution based on cost, availability of materials, and time
  5. Present a design to a committee of experts
  6. Revise and construct
  7. Test including calculations; initial velocity, angle of projection, distance
  8. Redesign

Once they’ve built their launchers, competition begins.  It’s hands-on, collaborative, and high stakes!

Enter Dorset, and Leland and Gray

Science teachers from two Southern Vermont schools were intrigued.  Heather McGann teaches science to students in grades 6-8 at The Dorset School.  For her, this project was a great fit for the engineering and physics proficiencies she teaches to 8th graders. Rose Scavotto has been working on more project-based learning units with her 7th and 8th-grade students at Leland and Gray.  Battle Physics seemed like a way to engage her students in hands-on learning while hitting some key science proficiencies and transferable skills.

Nevermind the physics… it’s all about the collaboration!

Allan and Becky shared their plans and documents with Rose and Heather. The four teachers met to get to know one another, create a timeline for the project, and bounce ideas off of one another. And then they got to work!

Teachers Heather McGann from The Dorset School, Becky Bushey and Allan Garvin from Green Mountain, and Rose Scavotto from Leland and Gray

One size does not fit all

It became clear during their planning that each school would implement the project to meet the needs of their own students. Heather’s learners are all eighth-graders, and her focus was on the engineering process.  She also wanted students to focus on two transferable skills: self-direction and creative and practical problem-solving.  She designed her plans and instruction accordingly.

Learning Scales for the Dorset School’s Battle Physics Unit. Click or tap to visit the full learning scales Google Doc.

Rose’s science students work in a multi-grade context.  Seventh and eighth graders would be collaborating to design, build and calibrate their projectile launchers.  They would also be working on transferable skills: clear and effective communication and persisting in solving challenging problems.  Rose’s instruction was designed to meet her particular learners’ needs while guiding them towards mastery in content proficiencies.

Single-Point Rubric for Leland and Gray Battle Physics Unit. Click or tap to visit the full rubric as a Google Doc.

Finding common ground

While instruction and expectations differed, all three schools shared some common guidelines:

  • In teams, students developed prototypes of projectile launchers.
  • Teams requested feedback from community members to refine their final design.
  • Each team had a budget of $50 for materials to build their projectile launcher.  (Green Mountain teachers have budgeted for this project. The Dorset School and Leland and Gray each applied for grants to fund this project.*)
  • Teams were given the same number of targets to hit within a given range, and the rules were clear.

And the teachers worked together to create a final competition so all students could shine!

Battle Physics Tournament Schedule and Rules. Click or tap to enlarge.

Higher stakes and engagement for the win!

https://twitter.com/JPhillipsVT/status/1105109202509488128

When the final tournament day arrived, teams were pumped!  Competitors worked hard to calibrate their launchers, set up targets, and do the math! Trigonometry is NOT standard issue middle school math, so Green Mountain provided some high school math helpers for the middle school-only teams.  Calculations complete, they launched their projectiles and hoped for a hit.

In between rounds, students mingled with competitors from other schools, checked out the wide variety of launcher designs, and reflected on how they might improve their own designs.  This hands-on learning inspired teachers, participants, and spectators alike.

Projectile launchers will never not be fun, but they aren’t the real driving force here. The cross-school competition raised the stakes and elevated the experience for all learners. It was a day filled with emotion: nervous energy, excitement, the thrill of hitting a target, the disappointment of a near miss, and the joy of a shared experience. Consequently, the event and the learning will be more memorable, and isn’t that what we really want?

Your turn: would you like to enter a team in next year’s Battle Physics tournament?

 

 

 

*Full disclosure: the granting agency mentioned in this story is our organization, The Tarrant Institute. We fund innovative school change projects to qualifying schools around Vermont.

Voice + choice = a better math classroom

Photo of teacher and students smiling.

Start by listening to students

an action research module examining scheduling and student choiceElizabeth Tarno asked her students for feedback about their math class at the end of 5th grade. Then she did something incredible: she completely redesigned her classroom to address what students asked for.

Elizabeth teaches both 5th and 6th grade math (and science) at the Warren Elementary School. She spent her summer working to rethink her approach through the lens of personalization.

The result? She turned her 6th grade math class into a self-paced course that came to be known as “Choose Your Own Adventure Math Class.” Students worked individually or in partners, used printed or digital materials, and took assessments only when they decided they were ready. They even created their own homework.

Elizabeth listened, she personalized, and her students responded positively. By the end of the initial experiment, Elizabeth had thoughts on how to improve this new approach. But she was clear about one thing: “I’m not going back.”

Continue reading “Voice + choice = a better math classroom”

The student architects of Shelburne VT

student architects of Shelburne Community School

Making math real-world relevant

real world project-based learningWould you tell the school board how to redesign your school? Students at Shelburne Community School, in Shelburne VT, did just that.

They were tasked with redesigning the school’s outdated “kiva” space. Using Google Sketch-Up, they created three different designs for renovating the space, and presented those designs to a panel of local architects, and their school board.

Continue reading “The student architects of Shelburne VT”

4 ways to make math more relevant

Banish the stigma: you are not bad at math. Math is bad at you.

real world project-based learningWe can move math beyond worksheets and imaginary word problems. Let’s quit making math about sharing made-up apples, fishes or shoes.

Let’s tie math to the real world: real problems for students to solve, what’s going on around them, and how students learn. If you’re trying to save the world, you’re not gonna let a little math get in the way, are you?

Here’s 4 ways to make math more relevant for students and for teachers.

Continue reading “4 ways to make math more relevant”

Project-based learning and math

project-based learning and math

How much do you want to change the world?

real-world problems and project-based learningAs project-based learning gives students a way to tackle authentic problems in the world and accomplish tangible change while learning, let’s not forget that math can and does sneak in everywhere. So if you have students who think math doesn’t add up, let them explore their passion for problem-solving and don’t mention how much math you see them doing.

Continue reading “Project-based learning and math”

Sugaring and the community part 2: Students become teachers

Science Saturday, with Tarrant Institute research fellow Mark Olofson

Last week we looked at the sugaring operation at Essex Middle School. The students at the Edge Academy built a sugar house a few years ago, and now they produce maple syrup for their school every year. Math teacher Phil Young has intertwined the project with his mathematics curriculum, and students use iPads to support their work. By sugaring, students are engaging in the culture of their community in an authentic way. Today, I would like to share with you how these students have taken the project a step further. Not only have they learned how a sugaring operation works, they have shared that knowledge with local elementary students. This spring, The Edge invited two different classes of third graders out to the sugar house. The younger students engaged with sugaring and the math involved; the Edge students instructed them along the way, building their learning and community in the process. Continue reading “Sugaring and the community part 2: Students become teachers”

The backlash to STEM education

Science Saturday, with Tarrant Institute research fellow Mark OlofsonThere is a lot of conversation about the importance of STEM education – in the media, in politics, and among educators. With so many voices emphasizing STEM education, it is not surprising to see people raising the counterpoint. Recently, Fareed Zakaria (a journalist for whom I have a lot of respect) published an op-ed titled “Why America’s obsession with STEM education is dangerous.” With a splashy title like that, you can be certain that I clicked through. The article makes many good points; however, his arguments are based on a shallow understanding of STEM, 21st century skills, and innovations in education. Today, I’d like to break down these understandings, and show how STEM education actually can help solve the problems he presents. Continue reading “The backlash to STEM education”

Technology in the math classroom

technology in the math classroom
technology in the classroom
A 1958 illustration of “the push-button classroom” by Radebaugh. (CC BY-NC-SA 2.0)

When we first started our work with the Tarrant Institute I was hesitant. I am a math teacher; unless using innovative technology in the classroom means a graphing calculator I had no idea where to start. Everything was new to me, and I have to admit, I was overwhelmed and intimidated by the prospect of how I could embrace technology in my room.

With the support of Tarrant and our technology specialist I took baby steps.

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Celebrating Pi Day with your students

The most epic Pi Day ever: 3/14/15 9:26:53 am and pm

celebrating Pi Day with your students
Larry Shaw, the founder of Pi Day, at the Exploratorium in San Francisco. (CC BY-SA 3.0)

Math enthusiasts of all ages are anxiously awaiting the celebration of what many are coining the most epic Pi-Day ever.

Okay, maybe that is an overstatement, but I am certainly looking forward to the fun recognition of the ratio of the circumference of a circle to its diameter.

3/14/15… 9:26:53. Two opportunities to celebrate, two opportunities to eat pie, so many opportunities for learning.

Continue reading “Celebrating Pi Day with your students”

Project-based learning at Essex Middle School: algebra and songwriting

Making math and music at The Edge

algebra and songwritingWe were lucky enough to get to sit down with three groups of students at Essex Middle School’s Edge Academy just before the break and hear how their year-long project-based learning (PBL) projects are going.

In the final installment of the series, we talk with three students making math and music in equal measures.

Continue reading “Project-based learning at Essex Middle School: algebra and songwriting”

Reflecting in the math classroom

Keeping your resolution to reflect

Susan Hennessey, Professional Development CoordinatorMy colleague, Meredith Swallow, recently shared a post about the importance of reflection in her professional growth, which got me thinking.  She points her readers to Reflect or Refract: Top 3 Tips for the Reflective Educator where the authors suggest “reading a wide variety of education blogs regularly exposes educators to new ideas and concepts. Transformational thinking occurs when conversations about these posts develop. New ideas that stem from blog posts provide alternate thoughts to consider.”

I couldn’t agree more. Here are a few tech-savvy math bloggers who you might want to engage with to inspire ongoing reflection.

Continue reading “Reflecting in the math classroom”

First look: Google Glass in education

I can’t recommend highly enough Mrs Pepe’s Google Glass Adventures. Courtney Pepe teaches high school in New Jersey, and has spent the last month plus trying out Google Glass in the classroom with her students. Her blogposts. Are. Fascinating. Like this demo of using the translate function with Glass:

YouTube player

Other fun entries include how Glass can integrate with other devices and apps (like Evernote!), using Glass to scan for augmented reality content with Layar, and using Glass’ compass function to set up an impromptu outdoor geometry lesson.

But, as the first installment of a new feature I like to call How Hard Is It, Really? I decided to try duplicating one of Mrs Pepe’s adventures. Specifically, the Glass and Literacy adventure. Mrs Pepe writes:

When I was working with a language arts teacher today I had a brainstorm. Google Glass can become part of a new literacy strategy to introduce a new book. The class that I was working with was reading the book The Barcode Tattoo. When I said “okay glass… Google Barcode Tattoo. I got 4 great bits of micro-information about the book 1- date of publication 2-author 3- themes and big ideas 4- sequels/prequels – wow I thought this would be a great strategy to build anticipation and excitement right before students begin reading a new novel.

Aha! So I gave it a shot. I captured the video below using Google’s Glass app for iOS along with Reflector and Camtasia. What you’re seeing is the actual footage that is displayed in your field of vision via Glass.

Initial thoughts on Glass? It’s harder to control than I thought it would be. It’s harder to everything than I thought it would be. Your brain processes the world in a certain way, based on visual input, and it’s a little startling to find new input that follows you around and does certain things (like take photos and share them to Google+) based on the way you move your head. But it gets easier after the first few minutes. The swiping back and forth can get you into trouble (I swiped myself right off of wifi twice) but once you get Glass’ attention (with a firmly voiced “Okay glass:”) it pings cheerfully to let you know it’s awaiting further instructions.

So, kinda.

First look: Google Glass for education
I reached up to rub my eye and accidentally snapped this photo of my living room. Yes, there are dogs on every surface.

 

Even though couldn’t find the full range of options Mrs. Pepe describes in the example above, just being able to go out to a website with more information about a book would make browsing in a library or bookstore an entirely different experience. Having instant access to additional information about objects in the world around you is undeniably cool, and as a serious history nerd, if I can hook it up to cool history facts as I’m wandering around Danby, Vermont, wondering about the genesis of their soldier-on-a-plinth monument, I’m basically never taking these things off.

In and of itself, Glass has a ton of potential for educators; check out these 30 ways Google Glass Can Innovate the Classroom:

4 ways to use Google Glass in the classroom

But how will these devices change the classroom as we know it? How will it change interpersonal relations and how we react to the world around us?

Here are some other resources for Google Glass info:

How would you use Google Glass in your classroom?

Math, middle schoolers and real-world relevance (infographic)

I consider myself an infographic enthusiast, and as a former middle school math teacher when the infographic below was passed on to me I was of course interested:

 

An infographic showing the types of connections middle school students make about math and the real world

 

It was encouraging to see 7 out of 10 students liked math, but out of 1000 surveyed students, that means there are about 300 that don’t; and that isn’t so encouraging.  Scrolling down to Top Favorite Subjects, I was again hopeful when seeing math ranked third.

While that alone was pleasing to a former math teacher, I was also excited to see that P.E. and art ranked one and two respectively.  I’m a firm believer that exercise boosts learning, and I don’t think I need to make a case for the connections between art, creativity, and math. I wasn’t surprised to see that students enjoy learning new subjects through hands-on activities, but what the Infographic leaves out is that only 4% of surveyed students enjoy learning new subjects through video lessons.  During this revolution of flipped instruction, that 4% seems a little concerning. 

So, what is my big takeaway from this Infographic?  Relevance. 

With only 58% of students reporting that math is important for their future, we don’t seem to be doing a good job of promoting authentic relevance to students’ lives.  I don’t put much weight into the statistic that 38% of students think math is important for fashion design.  What if I don’t care about fashion design?  I’m certainly not going to care then about the necessary skills behind fashion design. 

So how is math relevant to your students?  And what can you do to support that connection?

iPad management in the classroom: Did this educator do the right thing?

From our tumblr, an unusual iPad management situation with one educator who confiscated a student’s iPad during class and added a math problem before giving it back:

A maths educator confiscated a student's iPad and added a maths lesson before returning it. What would you do?

What do you think? Was this educator in the right? What do you think the student learned from this experience?

What would you have done?

Leave us an answer in the comments below to be entered into a drawing for a Hammerhead 12W Dual Port Adapter, for charging your iPad, iPhone and iPod.

Geometry, aliens and ARIS at Edmunds Middle School

shapeaa1

Pop quiz, hotshot. What do geometry, aliens and the augmented reality gaming platform all have in common?

A: All were spotted last Friday at Edmunds Middle School in Burlington.

As part of a unit on exploring place, educators Laura Botte and Katie Wyndorf are having their students work with the free iOS app ARIS, an open-source game-creation platform. To kick things off, they collaborated with Angelique Fairbrother, technology coordinator for Franklin West SU, in bringing an introductory ARIS game into Edmunds’ classrooms. And out into the hallways. Also sometimes under the desks and on top of the lockers.

The two classes of 6th graders played “Shape Invaders”, a game where aliens ask for help with geometry. Students had to locate and scan QR codes scattered around the school, using them to collect various shapes. In order to keep the aliens happy, students then calculated the perimeter and area of each shape.

 

groupshot

 

Students worked in teams to solve the clues necessary to come up with the area and perimeter of each shape — skills not usually encountered in 6th grade math. With a little help and a whole lot of persistence, the aliens were appeased and the students got an introduction to the ARIS platform.

Next week, the Edmunds students will be heading to the Echo Lake Aquarium and Science Center to build their own ARIS games around the themes of culture, ecology, history and sustainability.

FWSU technology coordinator Angelique Fairbrothers introduces two Edmunds students how to make changes to the game in ARIS' web-based editor.
FWSU technology coordinator Angelique Fairbrothers introduces two Edmunds students how to make changes to the game in ARIS’ web-based editor.

ARIS stands for Augmented Reality Interactive Storytelling, and is designed to be an easy entrypoint for students to design games incorporating video, audio and character-driven activities that tell stories by moving players through a landscape or incorporating place-based activities. Last year, the Tarrant Institute created an ARIS game for Vermont students to collect book trailers for the DCF 2013 books.

We can’t wait to see what games the Edmunds students build with Echo’s resources! Stay tuned for further updates.

(ps. A huge thank you to UVM’s College of Education and Social Services for lending Edmunds additional iPads for game play.)