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Innovative Education in VT

A blog exploring innovative school change by the UVM Tarrant Institute

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      • Lucie delaBruere
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      • How to use this Educator’s Guide
      • Ch 1: Defining Personalized Learning
        • 1.1 The Three Pillars of Personalized Learning
        • 1.2 The Definition of a PLP
        • 1.3 New Student & Teacher Roles
      • Ch 2: PLPs Aren’t Just For The Teacher
        • 2.1 Knowing Students Well
        • 2.2 Avoid the Pitfalls!
      • Ch 3: Laying The Groundwork for PLPs
        • 3.1 What Are Your Pedagogical Priorities?
        • 3.2 Structures to Support Personalized Learning
      • Ch 4: Starting with the Learner Profile
      • Ch 5: Flexing Your Pathways
        • 5.1 Engaging Pedagogies for All
      • Ch. 6: Scaffolding for Equitable, Deeper Learning
      • Ch 7: PLPs & Proficiency-Based Assessment
      • Ch 8: Student-led PLP conferences
      • Ch 9: Sustaining Innovation
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virtual reality. augmented reality

Project-Based Learning 

4 ways to use Virtual Reality in project-based learning

March 31, 2017August 7, 2019 Katy Farber 1 Comment Google Expeditions, Proctor Elementary School, virtual reality. augmented reality

VR’s real world impact on students Virtual reality is exciting and many of our students are already using this technology in gaming

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UPCOMING EVENTS

  • 1/28 @ 3pm EST: Innovating in the Classroom with Interactive 3D Tools
  • 2/4 @ 3:30pm EST: Who’s Outside? Building an Anti-Racist Bookshelf
  • 2/9 @ 4pm EST: De-Colonializing Place-Based Education
  • 2/10 @ 7pm EST: Facilitating Hard Conversations
UVM Tarrant Institute for Innovative Education online events

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  • Setting goals with students for the new year
  • Why PD in a pandemic?

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