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Innovative Education in VT

A blog exploring innovative, personalized, student-centered school change

  • ABOUT US
    • We stand against systemic racism.
    • Our Communications Diversity Policy
    • The Tarrant Institute
    • Our staff
      • Penny Bishop
      • John Downes
      • Susan Hennessey
      • Audrey Homan
      • Emily Hoyler
      • Life LeGeros
      • Rachel Mark
      • Robin Merritt
      • Jeanie Phillips
      • Scott Thompson
      • Lucie delaBruere
    • Our schools
    • Our book
      • How to use this Educator’s Guide
      • Ch 1: Defining Personalized Learning
        • 1.1 The Three Pillars of Personalized Learning
        • 1.2 The Definition of a PLP
        • 1.3 New Student & Teacher Roles
      • Ch 2: PLPs Aren’t Just For The Teacher
        • 2.1 Knowing Students Well
        • 2.2 Avoid the Pitfalls!
      • Ch 3: Laying The Groundwork for PLPs
        • 3.1 What Are Your Pedagogical Priorities?
        • 3.2 Structures to Support Personalized Learning
      • Ch 4: Starting with the Learner Profile
      • Ch 5: Flexing Your Pathways
        • 5.1 Engaging Pedagogies for All
      • Ch. 6: Scaffolding for Equitable, Deeper Learning
      • Ch 7: PLPs & Proficiency-Based Assessment
      • Ch 8: Student-led PLP conferences
      • Ch 9: Sustaining Innovation
      • Chapter References
  • VIDEOS
    • Middle Grades Conference (MGC)
    • PLP videos
    • Proficiency-Based Learning Videos
    • Student-Led Conference Videos
    • Tech Tips
  • PODCAST
    • #vted Reads Episode List
    • #vted Reads Videos
  • EVENTS & COURSES
  • TOOLKITS
    • Personalized Learning Plans (PLPs)
    • Proficiency-Based Education
      • Learning Goals
      • Formative Assessment
      • Summative Assessment
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Augmented Reality

Augmented Reality 

Can virtual reality teach empathy?

January 27, 2017January 27, 2017 Rachel Mark 10 Comments Flood Brook School, Google Expeditions

Google Expedition aims to connect students with refugee experience Teaching empathy to our future citizens of the world may be

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Augmented Reality 

Going on Google Expeditions

May 13, 2016May 9, 2016 Susan Hennessey 1 Comment Google Expeditions, Lamoille Union Middle School

Too many ‘awesomes’ to count. That was a note I took while experiencing students’ reactions to Google Expeditions at Lamoille

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Augmented Reality Edugaming 

Interactive map tools for creating deeper place-based learning

March 31, 2016June 27, 2017 Audrey Homan 3 Comments Edmunds Middle School, Google Maps, Google Sketch-Up, Hazen Union School, I <3 national parks, Mapbox, Shelburne Community School

Revisiting the possibilities of student-created geographies The rate at which technology changes has reached a dizzying speed, with new tools

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Augmented Reality 

B is for Booktracks

August 19, 2015August 19, 2015 Susan Hennessey 12 Comments Booktracks

Augmented reality enhances reading — with sound After being introduced to Booktrack Classroom at an ISTE 2015 session, it struck

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Augmented Reality Edugaming Innovative Edtech Classrooms 

Student-made geology games

June 4, 2015June 4, 2015 Audrey Homan 10 Comments ARIS, Main Street Middle School, STEM, Vermont

Putting a human face on science storytelling Lava flows down the halls of Main Street Middle School, in Montpelier, Vermont,

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Augmented Reality 

3 ways to use Chatterpix with maps

May 10, 2015May 17, 2015 Audrey Homan 11 Comments ARIS, Aurasma, Chatterpix, geography, Google Drive, hidden object games, Thinglink

Thinglink, augmented reality and gaming Alert reader Lucia Hoegeveen asked a question about our suggestion that you create a map of a

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Augmented Reality ePortfolios Innovative Edtech Classrooms News 

Innovative learning shared at Nashville conference

November 13, 2014 John Downes 5 Comments assessment, augmented reality, Harwood Union High School, learning management systems

Music City learns a thing or two about Vermont ed tech Half of the Tarrant Institute staff and a special guest headed

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Augmented Reality Science Saturdays Tools We Like 

Molecules in Augmented Reality

November 8, 2014November 9, 2014 Mark W. Olofson 6 Comments augmented reality, Aurasma, chemistry, STEM

One of the challenges in science is to help students make connections from concepts to their real world. This can

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Augmented Reality 

How to app-smash Aurasma with Chatterpix

November 5, 2014August 27, 2015 Audrey Homan 4 Comments Aurasma, Chatterpix, digital storytelling

Give book characters a voice in reviews A great way to bring book covers to life with augmented reality is

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Augmented Reality 

How to: App-smash Touchcast with Aurasma

October 31, 2014 Audrey Homan 7 Comments Aurasma, Reflector, Touchcast

Green screen fun: embed yourself in a book cover It’s super-fun to make book trailers to embed in book covers

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Augmented Reality 

5 off-beat ways to use QR codes in the classroom

September 29, 2014September 28, 2014 Audrey Homan 6 Comments arts, coding, makerspace ideas, nutrition, QR codes

By now, almost everyone’s familiar with QR codes, the distinctive-looking black-and-white graphics which, when scanned, take the scanner to a

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Augmented Reality 

The Adoption of Wearable Tech

July 25, 2014February 28, 2016 Meredith Swallow 3 Comments wearable tech

How realistic is it really?

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Augmented Reality 

How to make a QR code out of M&Ms

June 30, 2014July 31, 2014 Audrey Homan 3 Comments augmented reality, QR codes

A while back, I was researching how to print a QR code on a cake, as you do, and stumbled

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Augmented Reality ePortfolios Innovative Edtech Classrooms Videos 

iPad how-to: saving auras to your Evernote portfolio

December 5, 2013July 30, 2014 Audrey Homan 0 Comments augmented reality, Aurasma, evernote, Harwood Union Middle School

A 1-minute iPad how-to from Harwood Union Middle School science educator Brian Wagner, showing you how to save augmented reality

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Augmented Reality Tools We Like 

Meet Aurasma: an augmented reality app for the classroom

September 19, 2013July 30, 2014 Audrey Homan 2 Comments augmented reality, Aurasma, Harwood Union Middle School

Augmented reality apps allow users to experience a layer of additional information — usually visual or auditory — meshed with

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