A critical lens on project-based learning

Two students sit behind a desk, addressing a television camera

When we talk about a student in an intervention meeting, we often start with what is amazing about that student. Teachers and caregivers who know the students deeply rattle off talents, skills, and strengths. These are personal and often show up outside of school. There are so many ways to be smart, creative, and self-directed. We start with the positives, with the assets, then move on to what a student might need that they are not getting. This is called an assets or strengths-based approach, where we are seeing students through an appreciative lens. It is a beautiful and affirming way to start a meeting about a student’s needs.

Imagine you are giving feedback on a friend or student’s writing piece. Would you start with everything that is wrong with it? Or would you start with what was strong about the piece?

Most of us respond better to critical feedback once we’ve heard some warm feedback on our work.

Now, imagine how we start project-based or service-learning projects.

Do we start with establishing who knows what about a community, concept or issue, or do we go straight to the “problem”?

One problem I have with problem based learning is how it focuses on, well, deficits or problems.

Perhaps we might begin by learning what is good, right, and positive.

Assets based pedagogies are certainly not new. They have their roots in several curricular and scholarly movements.

  • Critical race methodology “provides a tool to “counter” deficit storytelling” (Solórzano and Yosso 2002, 131). These researchers focus on telling stories that challenge the dominant narratives and seek to fight racism, sexism, and classism. Kim Morrision, in her article, Informed Asset-Based Pedagogy: Coming Correct, Counter-stories from an Information Literacy Classroom, shares that the foundation of assets-based pedagogy are rooted in the work of W. E. B. DuBois, Carter G. Woodson, Zora Neale Hurston, Geneva Gay, and Gloria Ladson-Billings. These authors and researchers used critical race theory to explore people’s lived experiences, especially those that had been pushed to the margins and silenced. 
  • Hip hop pedagogy, summarized in this Edutopia post by Joquetta Johnson, is another approach that has foregrounded and validated the experiences of youth in historically marginalized and underserved communities. This approach is rooted in what Gloria Ladson-Billings introduced as Culturally Responsive Pedagogy, which helps students accept, validate and affirm their cultural identities.

An assets-based approach is not new, but it can be easy to forget in the work of designing service and project-based learning experiences.

As educators, we want to engage students in genuine problems and help them solve them.

In our excitement, we may fail to consider background knowledge, the local context, and an exploration of what is going RIGHT.

Coupled with the negativity bias that can plague humans of any age, but sometimes more specifically early adolescent students, the results can be… dare I say it.. problematic.

Students can confirm negative stereotypes, develop biases, and “other” those they are seeking to help.

I’m reminded of the quote by Hazel Edwards: “nothing about us without us is for us.” These concerns drove me to take another look at our project-based learning and service learning templates. I wondered, what might be missing? And while in my earlier writings about service learning, I encouraged teachers to look for local knowledge, and to connect with the deep well of community when planning service learning, there was no equivalent of that in the project-based learning templates and work.

Updated project-based learning template

So the template needed a spot for students and teachers to explore the assets and knowledge of the issues, community, and context before seeking solutions or improvements before diving into looking to improve conditions or solve problems. You can now see that here in the PBL 3.0 (Strength-based PBL) template.

In addition, there is an asset mapping activity linked here, in the service-learning toolkit.

Planning for justice-oriented action

Two students sit behind a desk in a well-lit classroom, speaking to an adult in front of them. A WCAX news camera is also trained on them. From a critical lens on project-based learning.
Photo credit: Burlington School District

But asset-mapping and approaches aren’t enough.

We need to fully work toward equitable learning environments. Environments where our students’ voices are valued, amplified, and listened to. Environments that include them in decision-making, and project-based learning plans. And these should include a step where students work to find a way to disrupt inequities, challenge dominant narratives, and amplify often unheard voices.

Sharing work with authentic audiences is important, and can increase purpose, motivation, and engagement in students. But if we stop there, are we really working to create more inclusive, equitable policies, procedures, and practices in our schools, communities, country, and world?

Helping students move from authentic sharing to justice-oriented action can help them see their own civic power and agency.

It can support the disruption of inequitable systems, practices and policies. Teaching Tolerance standards include identity, diversity, justice and action and urge meeting these standards across grade levels, including saying, “Students will plan and carry out collective action against bias and injustice in the world and will evaluate what strategies are most effective.”

You’ll see a step in the updated project-based learning template for this here. This provides another opportunity for students to deeply reflect on their actions and plans as well.

"Justice/Democracy Oriented Action: What actions might students take to increase democratic and civic engagement? What actions might be planned that can disrupt or expose misinformation, systems of oppression or damaging narratives, practices, or policies/procedures?" from a critical lens on project-based learning

It’s easy to rush through projects, lessons, and curriculum, without interrogating potential blind spots and falling into harmful equity traps.

I am thankful to scholars of color who have shown me the importance of grounding any meaningful project work in an assets-based approach, and to work toward creating more equitable communities through our work with students. While this often happens in practice, being intentional in the design phase of powerful pedagogies ensures that students will have a more meaningful opportunities to make significant changes for good in their schools, communities and world.

What does this look like in practice?

Thankfully, Vermont teachers and students are showing us how to make this work.

How to make sure their projects take direct action, for instance. How to make projects work toward justice, equity, and/or shared goals. Like the United Nations Global Goals.

Jeremy DeMink’s middle school students at Edmunds Middle School in Burlington have participated in a Hands-Joined Learning project about social inequities and worked to take direct action to change them. These projects were in partnership with Jessica DeMink-Carthew, an assistant professor at the University of Vermont. Students demonstrated humanities learning targets through their social action projects, written about here  by WCAX here. You can read more about the Hands-Joined Learning process in this recently published academic article, or in AMLE magazine for more information.

Check out what teacher Christie Nold and her sixth grade students did to work to disrupt bias and stereotypes and build opportunities for students and teachers to explore their identities. These students designed experiences to make their voices heard. Heard by both teachers at a professional conference *and* by their local school board. This demonstrates not only growth in transferable skills and english language arts standards, but in amplifying student voice in decision-making and educational conferences.

Lastly, the Global Goals inspired service and project-based learning at Burke Town School.

The school launched this project with an asset-based, integrated project called Humans of Burke. In this project, students thought of a local community member they admired. They read up on the person’s work. Then they interviewed them, and created an art block print portraits. A local coffee shop hosted a gallery of the portraits for the community. Affirming, positive, community-based. Quite a place to launch service and project-based learning from!

What do you think?

How can we move our service and project-based learning into a more intentional strength-based and justice oriented experiences?

 

4 key concepts for families about proficiency-based reporting

proficiency-based reporting: proficiency is the goal, not grades

Parenting students in a world without grades

proficiency-based teaching and learning in VermontProficiency reporting is a set of legal requirements that all Vermont high schools must meet before 2020. In essence, we’ll report only on what a student knows and can DO, with no ultimate judgement about how well they can do it. A? B-? C+? Out the window.

Here’s a primer on four of the biggest concepts around proficiency.

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4 ways to make math more relevant

Banish the stigma: you are not bad at math. Math is bad at you.

real world project-based learningWe can move math beyond worksheets and imaginary word problems. Let’s quit making math about sharing made-up apples, fishes or shoes.

Let’s tie math to the real world: real problems for students to solve, what’s going on around them, and how students learn. If you’re trying to save the world, you’re not gonna let a little math get in the way, are you?

Here’s 4 ways to make math more relevant for students and for teachers.

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How to use Google Docs so students talk to you

Using technology to help build relationships

[Editorial Note: We originally ran this post back in 2014, but have updated it for today’s unique and challenging remote learning situation. Let us know how things are going! We’re incredibly proud of all of #vted for putting students first during this momentous shift.]

Laura Botte, 6th grade math educator at Edmunds Middle School, in Burlington VT, shared with us how she’s been using Google Docs to encourage her students to open up about what’s going on in their lives, and how that affects their ability to be present in the classroom. This is how you can use Google Docs so students talk to you.

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Profiles in Educator Excellence: Laura Botte

Recipient of the Presidential Award for Excellence in Math & Science Teaching

presidential award for excellenceLaura Botte, a 6th grade math educator at Edmunds Middle School in Burlington VT, was one of four recent recipients of the Presidential Award for Excellence in Mathematics and Science Teaching from Vermont.

We’ve been lucky enough to partner with Botte as she constantly innovates new visions of student-centered, tech-rich middle school education.

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Assessment in Proficiency-Based Classrooms

3 examples using blended learning

assessment in proficiency-based classroomsLet’s explore how some Vermont teachers are shifting their instruction and assessment practices to move all students toward proficiency. Three different educators have changed the way they assess proficiency in their classrooms. Each has created a way for students to have control over the pacing of instruction and have included students in monitoring progress and growth, using a blended learning environment.

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3 types of videos for showcasing content areas

video for content areas

Structures & examples for student filmmakers

videos to showcase content area learningMany students love working with video. Students can create videos for any subject to show specifically what they’re learning, how they spend their time and to demonstrate proficiency. But it’s not always obvious how you, as an educator, can help students see the connection to  specific content areas.

Let’s take a look at some examples and think through how to scaffold students in sharing their work.

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Interactive map tools for creating deeper place-based learning

Revisiting the possibilities of student-created geographies

Tarrant Institute tool tutoriallsThe rate at which technology changes has reached a dizzying speed, with new tools and platforms emerging constantly. But what hasn’t changed is students’ curiosity about the world and their need to explore their own place in it. Young adolescents in particular, burn with the urge to make and personalize. So what does it look like to tap into that urge as it pertains to physical landscapes?

Yes indeedy, folks, it’s time once again to talk place-based learning and edtech.

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W is for Weekly Geek Podcast

Creative ways to share learning opportunities

creative ways to share learning opportunitiesTeachers at Lamoille Union Middle/High School learn about the latest tools and resources available to them in a unique and engaging way.  Marc Gilbertson, the Integration Specialist and Meagan Towle, the librarian, carve out 20 minutes in their busy schedules to get together and crank out a short video podcast series called the Weekly Geek to share available resources.

Check out this week’s entry demonstrating three tools to encourage visual and audio engagement in learning.

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L is for Learning Management System (LMS)

What can you do with an LMS?

what can you do with an LMSLMS stands for Learning Management System. An LMS is an application for planning, delivering, managing, and assessing a learning process.

Likely, your school or district will choose which commercial LMS package to deploy (Canvas, Haiku, Schoology and Google Classroom are a few), but how you use it is entirely up to you.

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I is for Identity

identity in PLPs

3 tech-rich strategies for exploring identity with students

identity in PLPs

“Who am I?” is the question at the heart of the adolescent mind. Almost all challenges, tests, and dilemmas relate to the central theme of identity.

Young adolescents seek to find answers to questions like, “Where do I fit in?”, “What makes me different or special?” and “What do I believe?”

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Creating a self-paced Spanish class

self-paced spanish classroom

Experiment with flexibility: tech + assessment

creating a self-paced Spanish classAt Edmunds Middle School, in Burlington Vermont, Sarah Wright is rethinking assessment to create a self-paced Spanish class. Students can re-take exams as many times as possible, and work towards proficiency as it’s defined in the real world; the ability to communicate is what defines mastery of the subject. A stellar example of experimenting with schedule/assessment/instruction changes to meet proficiencies.

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Hack your classroom: flexible physical learning environments

3 fresh ways to flip your classroom

Flexible learning environments have a physical component — and effect

responsive physical learning environments
CC BY 2.0: “Old school desk” by flickr user SandtoGlass, cropped. Original image here: https://www.flickr.com/ photos/ericabreetoe/ 7371020342/

Do you recognize the object at left?

Does it look like a comfortable learning environment for a student? Does it look like the type of learning environment a student would choose for themselves?

OF COURSE NOT, and because you are all such passionate and committed educators, you started shaking your heads the minute the image loaded. You’ve worked hard at banishing these ancient things from your rooms.

But here are some ways educators can make their physical classroom settings more flexible and responsive to student learning needs.

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Digital Learning Day 2015: Edmunds Middle School

Digital Learning Day 2015What does a green screen, solar paneling, Spanish, wood engraving, and 3D printing have in common? These were just some of the projects that Edmunds Middle School students showcased at their Digital Learning Day on Tuesday.

Students were excited and willing to share their innovative work and we were lucky enough to learn plenty from them!

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Personalizing Vermont’s education system

Move to implement PLPs reflected at two local conferences for educators

Personalizing Vermont's education systemFall in Vermont features two amazing local conferences for educators: VT Fest and the Rowland Foundation Conference. And at both these events, one of the hottest topics was personalized learning.

As Vermont moves to implement Act 77, Flexible pathways to secondary education completion (pdf) there ‘s a lot of discussion on the best way to implement personalized learning plans, or PLPs.

Luckily, some schools are already diving right in.

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Tarrant Institute partners presenting at Dynamic Landscapes

Local educators and students presenting at Vermont state conference

“Do Make Create: Exploring Creative Ideas for the Classroom”

If you’re one of the many folks planning on attending Dynamic Landscapes 2014, the annual state-wide conference for Vermont’s education scene, be sure to check out these Edmunds and Essex students and educators! They’re presenting at this year’s conference.

Kathy Gallagher, Carole Renca and their students will be presenting “Creating a 21st Century School-wide Reading Community” Thursday at 1:30pm. They’ll be joined by Geoff Gevalt from the Young Writers Project.

Also Thursday morning are Eric Schoembs (Edmunds) and Dan Trenis (Lyman C. Hunt Middle School), presenting on “3D Printing:  Prototype, Products, and Processes”.

At the ARIS session, we'll be playing "Shape Invaders", a game of geometry and aliens created by GEMS technologist Angelique Fairbrother.
At the ARIS session, we’ll be playing “Shape Invaders”, a game of geometry and aliens created by GEMS technologist Angelique Fairbrother.

Friday morning, 6th grade math educator Laura Botte and her students will be presenting Project-Based Learning with ARIS: Engaging Students by Pairing Authentic Game Creation with Real-World Learning with BSD technologists Valerie Lodish, Kevin Grace and some of us from the Tarrant Institute. This is a hands-on session, so if you’re planning on attending, please bring a laptop, netbook or Chromebook if possible.

You can read more about the ARIS project here.

And Friday during the noon hour, students and facilitators from the Edge Academy at Essex Middle School will be talking “Engagement to Empowerment: Students at the Center of Change”. As we recently saw with the second full year of Edge’s Wild City Project, this is a truly effective and dynamic group of school game-changers. Do NOT miss this session.

Congratulations to both the educators and students for taking this opportunity to share their experiences at the state-wide level!

 

Edmunds Middle School is on the airwaves with ARIS

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Edmunds Middle School teachers, students and district technologists were on Commissioner’s Corner last night , talking about their experiences designing mobile iOS games with ARIS and the Echo Museum. We’re proud to say we knew them way back when.

If you’re interested in hearing from Laura Botte and Katie Wyndorf about this project, they’ll be at the 7th annual Middle Grades Conference, January 11th at UVM.

ARIS @ Echo

When last we left our trusty Edmunds Explorers, they had just defeated a horde of geometry-loving aliens who’d invaded the school, demanding triangles, circles and trapezoids. After that adventure, the two classes of 6th graders took to the streets of Burlington. Lake Street, to be precise, which led them down to the Echo Lake Aquarium and Science Center and the scene of their next big ARIS adventure.

 

A group of Edmunds 6th graders check out Echo's tidepool exhibit while collecting resources to build their own ARIS video games.
A group of Edmunds 6th graders check out Echo’s tidepool exhibit while collecting resources to build their own ARIS video games.

 

 

ARIS stands for Augmented Reality Interactive Storytelling, and it’s an open-source platform published by the University of Wisconsin to allow K-12 students to design and create their own place-based games for the iOS mobile platform. Museums across the country are starting to incorporate augmented reality to make visitors’ experiences more in-depth and authentic; where once students might’ve simply read a plaque about the lives of fur traders at the Minnesota Historical Society, now they have a chance to play the role of one, working through some of the challenges and hardships the life presented in order to advance through the tour.

And where Minnesota has fur traders, the Echo Center has frogs.

 

vinnie_val

 

Meet Vinnie.

Vinnie is a native Vermont bullfrog whose life and habits were drawn directly from Echo Center exhibits by Burlington School District technology information specialists and TIIE to form the short ARIS game “Frogworld”.

Students worked their way through the Frogworld game by gleaning information from plaques in Echo’s Frogworld exhibit. They also documented resources from the Echo Center exhibits for later use in their own games. Echo Center staff also got into the act. Executive director Phelan Fretz used ARIS’ Notebook feature to contribute his own frog to the Frogworld game, then spent lunch taking suggestions from students as to what kinds of behind-the-scenes information Echo could provide to support students’ own ARIS games.

 

Phelan Fretz, Echo Center director, used ARIS' Notebook feature to add this commentary about one of the frogs in the Frogworld exhibit. Players can leave text, audio, image or video notes for all other players to read.
Phelan Fretz, Echo Center director, used ARIS’ Notebook feature to add this commentary about one of the frogs in the Frogworld exhibit. Players can leave text, audio, image or video notes for all other players to read.

 

ARIS is one of a number of augmented reality platforms the Echo Center is piloting with local schools.

Edmunds is incorporating ARIS into a yearlong place-based unit examining the Lake Champlain basin through environmental, cultural, historic and opportunity lenses. The Echo Center hopes to make the local 6th graders’ ARIS games available to visitors as part of the museum tour when they’re completed.

 

frogworldtweet

 

(Special thanks to the UVM College of Education and Social Services for their support of this project. )

Best. Game launch. Ever.

lbotteFollowing up on our intro to ARIS with geometry last Friday, this morning the 6th graders from Edmunds Middle School spent some time at the Echo Lake Aquarium and Science Center working through “Frogworld”, a demo ARIS game that made use of items at the Echo Center. After they played the game, they spent some time with the rest of the (non-frog) exhibits, collecting ideas for items they could incorporate into their own games.

We’re back at it tomorrow at Echo with another class of 6th graders. More news as it develops.

 

Geometry, aliens and ARIS at Edmunds Middle School

shapeaa1

Pop quiz, hotshot. What do geometry, aliens and the augmented reality gaming platform all have in common?

A: All were spotted last Friday at Edmunds Middle School in Burlington.

As part of a unit on exploring place, educators Laura Botte and Katie Wyndorf are having their students work with the free iOS app ARIS, an open-source game-creation platform. To kick things off, they collaborated with Angelique Fairbrother, technology coordinator for Franklin West SU, in bringing an introductory ARIS game into Edmunds’ classrooms. And out into the hallways. Also sometimes under the desks and on top of the lockers.

The two classes of 6th graders played “Shape Invaders”, a game where aliens ask for help with geometry. Students had to locate and scan QR codes scattered around the school, using them to collect various shapes. In order to keep the aliens happy, students then calculated the perimeter and area of each shape.

 

groupshot

 

Students worked in teams to solve the clues necessary to come up with the area and perimeter of each shape — skills not usually encountered in 6th grade math. With a little help and a whole lot of persistence, the aliens were appeased and the students got an introduction to the ARIS platform.

Next week, the Edmunds students will be heading to the Echo Lake Aquarium and Science Center to build their own ARIS games around the themes of culture, ecology, history and sustainability.

FWSU technology coordinator Angelique Fairbrothers introduces two Edmunds students how to make changes to the game in ARIS' web-based editor.
FWSU technology coordinator Angelique Fairbrothers introduces two Edmunds students how to make changes to the game in ARIS’ web-based editor.

ARIS stands for Augmented Reality Interactive Storytelling, and is designed to be an easy entrypoint for students to design games incorporating video, audio and character-driven activities that tell stories by moving players through a landscape or incorporating place-based activities. Last year, the Tarrant Institute created an ARIS game for Vermont students to collect book trailers for the DCF 2013 books.

We can’t wait to see what games the Edmunds students build with Echo’s resources! Stay tuned for further updates.

(ps. A huge thank you to UVM’s College of Education and Social Services for lending Edmunds additional iPads for game play.)

 

 

3-D Printing and Making at Edmunds and Hunt

by Eric Schoembs, Edmunds Middle School educator

Last week Dan Treinis and I each received Maker Bot Replicator 2s, underwritten by the Tarrant Institute.  We are working in parallel to roll out the new technology with our middle school students at Edmunds and Hunt Middle Schools.

We began last week by introducing the technology to each of our classes with live demonstrations and a short how-it-works introduction.

3d1
Students at Edmunds Middle School examine their new 3D printer.

At the end of each class we raffled off the completed piece and the students loved it!

The Maker Bots came pre-loaded with an SD card that had several designs that we could print to test the machine.  The initial setup was relatively easy so our next challenge is installing the makerware on our computers. The makerware traces the 3D models students create, then writes the code that the Maker Bot uses to precisely deposit the extruded plastic filament.

Both Dan and I are very familiar with Google Sketch Up and so are our students so we hope to use Sketch Up to create the models that we will print with the Maker Bot. So far I have been very impressed with the quality of the print and reliability of the machine.

More to come as we begin printing our own work this week!

Hunt Middle School's new 3D printer.
The new 3D printer.

To put it mildly, our students are very excited about having access to
this new technology!

A close-up of some of the sample items that the 3D printer can produce.
A close-up of some of the items that have already been printed on the 3D printer: clockwise from top left are a chain, a threaded nut and bolt, a comb, and a bracelet.