Tag Archives: STEM

Battle Physics at Green Mountain Union High School

Come for the math, stay for the slingshots!

practice for proficiencyGreen Mountain 7th graders and HS physics students apply math and science to a real-world problem: hitting targets.  They collaborate in multi-age teams to design and build projectile launchers.  Then they calculate trajectories and calibrate their creations before taking aim.

Each spring the students take over the Green Mountain Union High School cafeteria to stage an epic competition: Battle Physics. The tournament is a test of their skills: designing, building, computing, and calibrating. The winning team will have to do all of these things well to hit the most targets.

Continue reading Battle Physics at Green Mountain Union High School

Real-world problems and project-based learning

Adapting big science for a middle school classroom

real-world problems and project-based learningOne of the keys of the Project-Based Learning approach is to engage students in solving real-world problems. Ideally, students are involved in exploring relevant and authentic challenges in their community, state, nation, or world. Sometimes teachers and students have to search hard for a need or an opportunity.

But other times it falls into our laps.

Continue reading Real-world problems and project-based learning

The Floating Classroom

by Dayna McRoberts

lying_on_a_dockThe Community Sailing Center (CSC) in Burlington has developed a multi-age, year-round environmental curriculum that works in conjunction with local schools to teach the opportunistic, seasonal lessons provided by Burlington’s landscape. Floating Classrooms engages students with their environment through ecology, science, and a medium the CSC holds dear: sailing.

Continue reading The Floating Classroom

Making a difference with watershed science data

Students partner with local scientists in collecting, analyzing & disseminating water data

interpreting watershed science dataA group of 7th and 8th grade students took a trip through the full cycle of scientific study this past year. Edmunds Middle School students partnered with the UVM Watershed Alliance to study the Lake Champlain Direct and Grand Isles Basins, very specifically, the Potash Brook that runs close by the school.

At the conclusion of the project, they presented the outcome of their studies in a variety of different ways, leveraging online tools to maximize the impact of their dissemination.

Continue reading Making a difference with watershed science data

Making even more of “Beyond Bling”

Science Saturday, with Tarrant Institute research fellow Mark OlofsonA couple of weeks ago, Lucie deLaBruere of Learning with Lucie shared a post considering how we can embrace the emerging interest in Makerspace learning to move “Beyond Bling.” This post ignited my thinking about this type of learning in a number of different ways. I thought I’d take today to explore some of those thoughts in a commentary about the ideas in the post. If you haven’t read it yet, I encourage you to go back and check it out. Once you have done that, I think you might be interested in further considerations of complex problems, project-based learning, and constructionism as a learning philosophy. Continue reading Making even more of “Beyond Bling”

Student-made geology games

Putting a human face on science storytelling

student-made geology gamesLava flows down the halls of Main Street Middle School, in Montpelier, Vermont, and you must choose whether you’ll go with the flow or try to cool off somewhere and become an igneous rock. In another portion of the school, you’re the new kid, getting a tour from one of your peers when a volcano erupts, and you have only your geology wits (and a science teacher with fabulous hair) to save you.

These are middle schoolers building mobile, place-based games with ARIS, taking advantage of the game editor’s powerful new re-design and one science educator’s trust in letting his students demonstrate what and how they learn.

Continue reading Student-made geology games

Beyond Bling: how do we deepen Makerspace learning?

How do we move all new learners to the deep end of the pool?

how do we deepen Makerspace learning?
Photo by Cecilia Denhard. CC 2.0

As I walked through an innovation showcase at SxSw 2015 (one of the the largest convergences of creative and critical thinkers last March) I was struck by the juxtaposition of two tables that were adjacent to each other.

One offered “Creative Circuit kits provide girls with all of the materials to make 10+ arts, crafts, and fashion projects with technology” the other offered “opportunities for students to replicate experiments you perform in your classrooms using an Arduino kit and a sensor kit on a nano-satellite via Nasa’s CubeSat Launch Initiatives.”

As a long time advocate for initiatives that increase the confidence and skills of girls with technology, I appreciate that the “creative circuit kit” might provide a great opportunity to engage girls with technology, but I find myself concerned that it would be easy to gain a false sense of accomplishment if we don’t move beyond ‘bling’.

I find myself wondering what are the steps that connect the excitement from “blink blink” to the curiosity that leaves you wondering “what type of sensor do I need to create an experiment that I can test in space?”

Continue reading Beyond Bling: how do we deepen Makerspace learning?

Sugaring and the community part 2: Students become teachers

Science Saturday, with Tarrant Institute research fellow Mark Olofson

Last week we looked at the sugaring operation at Essex Middle School. The students at the Edge Academy built a sugar house a few years ago, and now they produce maple syrup for their school every year. Math teacher Phil Young has intertwined the project with his mathematics curriculum, and students use iPads to support their work. By sugaring, students are engaging in the culture of their community in an authentic way. Today, I would like to share with you how these students have taken the project a step further. Not only have they learned how a sugaring operation works, they have shared that knowledge with local elementary students. This spring, The Edge invited two different classes of third graders out to the sugar house. The younger students engaged with sugaring and the math involved; the Edge students instructed them along the way, building their learning and community in the process. Continue reading Sugaring and the community part 2: Students become teachers

Sugaring, STEM, and community connections

Science Saturday, with Tarrant Institute research fellow Mark OlofsonEarly spring is sugaring season in Vermont. We produce the lion’s share of the domestic output of maple syrup, and we’re pretty proud of it. The process of tapping trees, collecting sap, and boiling it down has many connections to STEM education. The students and teachers of the Edge team at Essex Middle School built their own sugar house a few years ago, and now part of their curriculum is to make syrup while the sap flows. Math teacher Phil Young has integrated the process into his curriculum, and students use technology to support their work. Today, with Phil’s permission, I’d like to share some of those activities, and also consider how this is a different dimension to what it means to have connections to the community. Continue reading Sugaring, STEM, and community connections

From arduino learner to teacher

Student teaching STEM Academy arduino strand

student-guided stem learningMeet Ian. Ian’s a senior at Essex High School, and he’s not just enrolled in the STEM Academy there, he’s also teaching it.

In this episode of the podcast, research fellow Mark Olofson talks with Ian about how he went from learning about arduinos, to teaching them, and why robotics is so much more fun to build than talk about.

Continue reading From arduino learner to teacher

Personalized STEM learning at Essex High School

New podcast episode: Essex STEM Academy

student-guided stem learningIn this episode, we talk with math educator and STEM Academy leader Lea Ann Smith about Essex High School’s STEM Academy and take a look inside a program that lets students pursue projects in medicine, engineering, computer science, mathematics or biology — by working with community partners during the school day.

Continue reading Personalized STEM learning at Essex High School

The backlash to STEM education

Science Saturday, with Tarrant Institute research fellow Mark OlofsonThere is a lot of conversation about the importance of STEM education – in the media, in politics, and among educators. With so many voices emphasizing STEM education, it is not surprising to see people raising the counterpoint. Recently, Fareed Zakaria (a journalist for whom I have a lot of respect) published an op-ed titled “Why America’s obsession with STEM education is dangerous.” With a splashy title like that, you can be certain that I clicked through. The article makes many good points; however, his arguments are based on a shallow understanding of STEM, 21st century skills, and innovations in education. Today, I’d like to break down these understandings, and show how STEM education actually can help solve the problems he presents. Continue reading The backlash to STEM education

Separate Science in New Zealand

Science Saturday, with Tarrant Institute research fellow Mark OlofsonKia ora! You may (or may not) have noticed that the semi-regularly occurring Science Saturdays column has been off the radar for a little bit. This was due to my inability to keep up with my writing duties while travelling in New Zealand. I was there with a group of UVM graduate students, travelling and visiting schools. I visited five different public schools and two of their brand new charter schools. One thing that really struck me was the model of how they incorporate science into their middle schools, which is what I would like to share with you today. I think seeing how other systems do things can help us look at our own practices and assumptions with fresh eyes. Continue reading Separate Science in New Zealand

The Weather and Vermont

Science Saturday, with Tarrant Institute research fellow Mark OlofsonIn Vermont, in the winter, we talk about the weather. A lot. Perhaps this is due to our agrarian roots and realities. Maybe it is an extension of how we look for each other. Or maybe it’s because it is really, really cold. Mars cold. Whatever the reason, it is a very common topic for discussion. Which makes it a great entry point for a STEM-centered lesson, unit, or project. And conveniently, there are a number of weather apps that serve as a great way to collect real-world data. Today we are going to consider bringing the weather into your classroom, or, perhaps, taking your classroom out to it.

Continue reading The Weather and Vermont

Robotics, PBL, and collaboration

Science Saturday, with Tarrant Institute research fellow Mark Olofson

At TechJam this past autumn I was fortunate to run into a number of student groups who were there to show off projects. That forum, and others like it, gives learners a space to share, interact, and learn from each other. One group I met was from Big Picture South Burlington (@BigPictureSB), a community of learners working in the Big Picture model within South Burlington High School. Big Picture is all about authentic real-world learning, and this group of students had chosen to enter the ChampBot Challenge at the Champlain Mini Maker Faire. Talking with the students and their advisor Jim Shields during and after got me thinking about a number of issues related to collaboration, constructivism, and student choice in STEM education. Continue reading Robotics, PBL, and collaboration

Making time lapse videos with students

Using Lapse It for Android

making time lapse videos with studentsStudents at Saint Francis Xavier school in Winooski used Lapse It, a time lapse camera app to demonstrate the mitosis process.  Mary Ellen Varhue, the middle level science teacher at SFX explained, “in the past this would have been a poster project.  Using Lapse It gave students a much better appreciation of the dynamic nature of mitosis as a process that moves from one phase to the next smoothly.”

Here are some of her thoughts on student learning, the app, and ideas for next time.

Continue reading Making time lapse videos with students

New podcast ep: Building an eco-machine at The Edge

Essex 7th graders partnering with UVM on food sustainability project

The 21st Century Classroom podcast by the Tarrant InstituteJust before the holiday break, we got the chance to talk with some of the students on The Edge team at Essex Middle School, in Essex Junction, Vermont, about the progress of their year-long inquiry projects.

In the first of three installments, we talk with a trio of 7th graders who are building a living machine, with the help of their community partner, the University of Vermont.

Continue reading New podcast ep: Building an eco-machine at The Edge

Thinking about flipped science classrooms

Science Saturday, with Tarrant Institute research fellow Mark OlofsonHere at the beginning of the year, many people make resolutions. A new year can mean new opportunities, and offer chances to implement large changes. One change that we see teachers take on is the idea of implementing the flipped classroom. Shifting direct instruction to video in order to clear up more class time for individual and small group supported worktime sounds like both a great idea and a lot of prep work. Today I would like to dig into what it would mean to flip a science class, from both a practical and philosophical viewpoint. If it is a change that you are considering in the new year, I hope that you will find this useful. Continue reading Thinking about flipped science classrooms

Newton’s Laws, standards, and practices

Science Saturday, with Tarrant Institute research fellow Mark OlofsonHere at the Tarrant Institute, we have spent years focusing on the unique characteristics of young adolescent learners. Many of our values and practices are aligned with or adopted from the essential attributes and characteristics of effective middle grades education as outlined by the Association for Middle Level Education. Here in Vermont, we see many of these values being in line with the creation and implementation of Personalized Learning Plans (be on the lookout for some posts breaking down this alignment in the coming months). Now, in the science classroom we’re also working with the NGSS, and of course we’re aware of CCSS. And we hope that our work with technology is supporting student progress along the ISTE standards. With so many different considerations, it may be difficult to imagine how all these pieces might come together. Today, we’re going to think about how bringing these pieces together, using the example of a lesson around Newton’s Laws of Motion. Continue reading Newton’s Laws, standards, and practices

Research and computer-based science inquiry

Research-fueled decision-making & teaching

Science Saturday, with Tarrant Institute research fellow Mark OlofsonAs a research fellow here at the Tarrant Institute, peer-reviewed research articles mediate my perception of reality. But as a science educator, I have been unsure as to how research really could affect my practice.

“Research” may seem rather esoteric, but recently an article came across my desk that demonstrated just how practical research can be. Quality research happens in the field of education — research that is peer-reviewed and upon which we can make decisions.
Continue reading Research and computer-based science inquiry

Monster Physics and the importance of careful consideration

Science Saturday, with Tarrant Institute research fellow Mark OlofsonThis has been a very interesting week for me, trying to write a post for today. The task actually seemed pretty straight-forward. Audrey had passed along an app for me to take a look at: Monster Physics. A number of folks seem to be thinking about it from an education standpoint. At first blush I was put off by it, and wrote half of a pretty critical post. But every day that has gone by, I have found my position changing. It was a very interesting process, and a good reminder that when we try to think more laterally (a skill the game encourages) our understandings change. So today’s post is about Monster Physics, but its also about the importance of reflection in education, especially in a technology-rich environment where new apps, opinions, devices, and ideas come so fast it can be difficult to give them the time they deserve. Let’s take a look at the app. Continue reading Monster Physics and the importance of careful consideration

Molecules in Augmented Reality

Science Saturday, with Tarrant Institute research fellow Mark OlofsonOne of the challenges in science is to help students make connections from concepts to their real world. This can be a particular challenge in the field of chemistry. We talk about atoms, molecules, chemical reactions… but how does that connect with the things we see every day?

Augmented reality is one way to make connections from the abstract to the real world. We’ve seen Aurasma in use in the science classroom before. This free app allows students to create content that becomes an overlay on the actual item. The “aura” is triggered through image recognition. Students can overlay videos, web content, or images on their trigger images. Allowing video and web content means that Aurasma is a great candidate for “app smashing.”

Continue reading Molecules in Augmented Reality

Tech Jam, Jobs and STEM Education

Science Saturday, with Tarrant Institute research fellow Mark OlofsonIt is Tech Jam time here in Burlington! This annual two day event is a chance for employers in the tech sector to come out and talk about who they are, what they do, and who they need to hire. It is also an amazing tech expo that has interesting and fun activities and presentations on a number of topics. Friday morning was specifically for students, and I saw many folks I recognized from Code Camp and our partner schools. Continue reading Tech Jam, Jobs and STEM Education

Natural Disasters in the Classroom

Science Saturday, with Tarrant Institute research fellow Mark OlofsonWhen I was still teaching high school, I was presented one quarter with the option of creating and teaching a science elective. Looking at what my department offered, I noticed a lack of courses that explored the earth sciences. At the time I was getting really interested in weather, and so I created a course called “Weather and Climate.”  As you might imagine, students did not exactly flock to the course. Those that did come had a rich learning experience; we structured the course around three large projects, and for our climate change unit we built a setup with an exhaust catcher, specific heat monitor, and CO2 sensor and burned a bunch of different fossil fuels. I felt it was a strong class, but was disappointed that not many students chose to take it. The next year, I expanded the scope of the class, and retitled it: “Natural Disasters.” The student response was… much better. Today I’d like to talk about some of the student-centered learning that can happen when students engage with natural disasters. Continue reading Natural Disasters in the Classroom

In support of Community Partnerships in STEM

Science Saturday, with Tarrant Institute research fellow Mark OlofsonHere in Vermont we’re lucky to have a strong sense of community spirit. Co-ops, partnerships, collectives; these concepts run through many different parts of our lives. We also happen to live in a state with a rich and developing science and technology start-up scene. These two parts of our culture can combine to grow partnerships between schools, teachers, students, and businesses. These partnerships can result in rich and authentic learning experiences, where all the parties involved benefit. Continue reading In support of Community Partnerships in STEM

Science and Math simulations for your class

Science Saturday, with Tarrant Institute research fellow Mark OlofsonOne of the big challenges in the math and science classroom is to make abstract concepts real for your students. Whether we’re talking about how changes in the intercept of a line will affect its placement on a graph or how batteries push electricity through a circuit, a lot of imagination is required to make the concept real for the learner. In today’s post, I’d like to share with you one of my favorite online resources that not only provides visualizations of science and math concepts, but also allows students to manipulate variables to see how they relate to outcomes. Continue reading Science and Math simulations for your class

Learning with robots

Science Saturday, with Tarrant Institute research fellow Mark Olofson

Why get started?

I can’t deny it – I’m a big fan of robotics in education.

When I was still teaching, I helped start a robotics team at my high school, which participated in regional and national competitions. The student learning and engagement that took place in this extra curricular activity was absolutely amazing – plus it was a lot of fun.

This past summer at the Tarrant Institute’s Code Camp we had a strand that focused on robotics and making/tinkering concepts. These campers had a blast, and reminded me of how valuable robotics as a teaching tool can be.

And since there are a number of upcoming robotics programs and competitions here in Vermont, I thought I would take some time today to talk about it. Continue reading Learning with robots

Citizen Science: routes to collaboration on scientific research

For a lot of kids, science can be something you learn about, instead of something that you do. This is understandable – a lot of experiments that students do in the classroom aren’t exactly leading towards new discoveries. Even if it’s an amazing reaction or a wonderful simulation, it can be hard for students to feel as though they’re really “doing” science. This is where things like citizen science projects can come in.

Continue reading Citizen Science: routes to collaboration on scientific research

Tarrant Institute partners presenting at Dynamic Landscapes

Local educators and students presenting at Vermont state conference

“Do Make Create: Exploring Creative Ideas for the Classroom”

If you’re one of the many folks planning on attending Dynamic Landscapes 2014, the annual state-wide conference for Vermont’s education scene, be sure to check out these Edmunds and Essex students and educators! They’re presenting at this year’s conference.

Kathy Gallagher, Carole Renca and their students will be presenting “Creating a 21st Century School-wide Reading Community” Thursday at 1:30pm. They’ll be joined by Geoff Gevalt from the Young Writers Project.

Also Thursday morning are Eric Schoembs (Edmunds) and Dan Trenis (Lyman C. Hunt Middle School), presenting on “3D Printing:  Prototype, Products, and Processes”.

At the ARIS session, we'll be playing "Shape Invaders", a game of geometry and aliens created by GEMS technologist Angelique Fairbrother.
At the ARIS session, we’ll be playing “Shape Invaders”, a game of geometry and aliens created by GEMS technologist Angelique Fairbrother.

Friday morning, 6th grade math educator Laura Botte and her students will be presenting Project-Based Learning with ARIS: Engaging Students by Pairing Authentic Game Creation with Real-World Learning with BSD technologists Valerie Lodish, Kevin Grace and some of us from the Tarrant Institute. This is a hands-on session, so if you’re planning on attending, please bring a laptop, netbook or Chromebook if possible.

You can read more about the ARIS project here.

And Friday during the noon hour, students and facilitators from the Edge Academy at Essex Middle School will be talking “Engagement to Empowerment: Students at the Center of Change”. As we recently saw with the second full year of Edge’s Wild City Project, this is a truly effective and dynamic group of school game-changers. Do NOT miss this session.

Congratulations to both the educators and students for taking this opportunity to share their experiences at the state-wide level!

 

Wild City @ The Edge: 2 years strong and counting

We’ve been honored to partner with The Edge Academy at Essex Middle School, and a huge reason why is their compelling Wild City Project. In cooperation with the Vermont Audubon Society, the UVM Rubenstein School and other naturalists from around the state, student scientists at The Edge have been studying the fauna surrounding their school in suburban Vermont for two full years. They’ve used night cameras, GPS units and ArcGIS to film, track and study fisher cats, red foxes, wild-breasted nuthatches, coyotes, and many more.

This past March, they invited us out to Essex to present the results of the second year of the Wild City Project.

 

We are so grateful to everyone at The Edge for inviting us to be a part of their journey. Great work, guys!

Students and facilitators from The Edge team will be presenting at this year’s Dynamic Landscapes conference in Burlington, on Engagement to Empowerment: Students at the Center of Change.

Authentic cell biology with Notability on the iPad

This spring, Nancy Spencer and her class discovered something amazing about their cheek cells.

The students discovered that by placing the lens of their iPad cameras directly against the eye-piece of a microscope, they were able to take photos of cells that had, until five minutes earlier, been a part of their bodies.

And Spencer discovered that by letting her students lead and giving them the freedom to experiment with technology in their hands, she could still be surprised by what they came up with.

Notability on the iPad

“It’s very exciting that, in all these years I’ve used microscopes, this is the first time for combining the microscope with technology on a personal level,” Spencer commented. “Sometimes I’ve had one in class where I’ve been able to project it onto the screen. But to enable the students to really capture the cells, and put it on Notability? I was able to have them label it and have them write the structure and function of that organelle.”

In this classroom, educator and students discovered that authentic cell biology was possible. It makes a difference when the data you gather is about yourself.

What they did:

  • Students swabbed the insides of their cheeks and prepared the cells on microscope slides;
  • Then they placed their iPads’ camera up against the eyepiece of the microscope and took a picture of the slide’s contents;
  • They used the Notability iOS app to mark the different parts of the cell on their digital image, write up the experiment and share it with the educator;
  • Finally they saved their Notability notes to their digital portfolios. The students had previously prepared and examined plant cells, so they were able to compare the cell structures of animal vs. plant cells.

Connect with them:

Mrs. Spencer’s 7th grade scientists would love to hear from any class who replicate their cell biology experiment.

If you and your students elect to take the cheek-cell-Notability challenge and are willing to share your experience with Mrs. Spencer’s class at Harwood (Skype! G+ Hangout!, Facetime!, just a blog post!) please get in touch.

VT 8th grade class receives EduCast Pioneer award

"An alien named Athena lives on Mars, and goes to school. Athena's house is a spaceship. When she left to go to school, she realized she left something about half way...."
“An alien named Athena lives on Mars, and goes to school. Athena’s house is a spaceship. When she left to go to school, she realized she left something about half way….”

 

Rachel Goodale’s 8th grade science class at Peoples Academy Middle Level was honored yesterday for their series of speed graph Touchcasts by the makers of the app. The EduCast Pioneer award honors outstanding implementations of the Touchcast iOS app in the classroom.

 

How They Did It

Goodale’s students worked in partner-teams, and were given 10 different graphs depicting relative speeds, and 10 different stories explaining them. The students had to figure out which graph went with which story. They were then assigned a graph-and-story combo to act out and, using Touchcast on iPads, one half of the pair filmed while the other acted.

Goodale blogged about how she put the speed graph lesson together here, where you can download a .pdf of the speed graph lesson plan and also find links to the students’ finished works.

Touchcast has created the EduCast channel and award specifically for educators to post Touchcasts they and their students create as part of a classroom curriculum. They’ve also released an exhaustive guide to ways the app can be integrated in education, with lesson plans arranged by content area, tips for getting started, and using iPads in groups.

touchcast_preproduction

 

A huge congratulations to Rachel Goodale and her 8th graders at PAML for being so willing to share their work!

Jumpstart STEM badging with DIY

Here’s a great way to dip your toes in the digital credentialing waters: DIY.org.

What Is It?

Geared for kids 8 and up, DIY.org features dozens of digital badges heavily geared towards doing and making. To earn a badge, students choose to complete 2 or 3 challenges from an array of 7 or 8, and get credit for their learning by sharing the result with everyone on the site. Other users can then like and comment the shared artifacts. There’s a high degree of support, camaraderie and cheering that occurs in comments, with users all in the same skill area remixing and resharing what others have previously created, and being quick to ask for help. It’s an outstanding example of students showing digital citizenship savvy, maybe because part of the site’s Community Guidelines include a guide to “Being Awesome”. (Hint: it involves the phrase “Don’t be a jerk” 🙂

Why Is It Awesome?

A selection of STEM-oriented DIY badgesThe site also features guides for parents to get and stay involved in their students’ growing skill-set, without doing the embarrassing hovering thing (oy), and there’s a section with suggestions for how educators can integrate DIY.org activities into the classroom. DIY is partnering with the National Writing Foundation and Mozilla to publish a guide to aligning various badges with Common Core Standards, and as an educator, you can sign up to get notified of new lesson plans.

With so many of the skills and challenges having both an easy entrypoint and a clear focus on getting students to use their time outside the classroom for individualized learning, this site might be perfect for educators looking at flipped classrooms and/or personalized learning plans. While we’re huge fans of Mozilla’s Open Badges and Learning Times’ BadgeOS, both those systems require some educator overhead in terms of setup and implementation — this is a turnkey system, requiring only that students register for an account. And yes, like almost everything else out there online, students under 13 need parent approval for their accounts.

It also comes in iOS flavor, for all your 1:1, BYOD or general running around needs.

Anyone using this site in their classroom?

World Science U launches

It has been a while since I have posted anything under the tag of “Science Saturday” but a new resource launched this week and I felt I had to mention. The resource is World Science U, and it is the brainchild of Brian Greene. It contains a number of short and long courses on different science topics. It also has easy-to-understand answers to many difficult science questions that can help students make sense of upper level concepts that they might hear about through popular culture (check out the questions about time). All the content is free, you just have to register; think of it as you might Kahn Academy, but focused exclusively on science topics. Dr. Greene has been working on this for a number of years, and the interface is beautiful and easy to maneuver. The university courses are certainly just that, but the short courses and science unplugged sections could really engage middle and high school students.

Check out the introduction video here.

Frog dissection: there’s an app for that

 

Guest post by Lindsey Halman, facilitator at The Edge at Essex Middle School:

What is a system? How are living things organized? How do the structures of organisms contribute to life’s functions? Learners on the Edge team addressed these questions through a unit on Structure, Function and Information Processing in Living Organisms using the Next Generation Science Standards to guide their work.

To gain a clear understanding of the body systems and how these interacting subsystems work together, learners were engaged in a variety of activities. One such activity was using the team’s iPad Minis to participate in a virtual frog dissection using the app Frog Dissection. There are a growing number of interactive apps and programs that allow learners to better understand anatomy in a manner that is ethically and environmentally responsible. Using the app felt like a strong fit for our team’s philosophy on learning.

In the app, a virtual scalpel allows students to practice the same cuts they would in a live dissection with tools like pins, markers, scissors and forceps to guide their work.

 

What was unique about this experience was the ability to “undo” and “redo” any aspect of the dissection. This is something that can only be experienced virtually and it provided learners with a clearer and deeper understanding of the frog’s anatomy. The level of engagement was incredibly high during this activity and no one was excluded because of their moral or ethical beliefs. Therefore, using the app became an inclusive and strong learning experience for our community.

Lindsey Halman is a facilitator on The Edge team at Essex Middle School. She has previously written about her students’ investigation of the natural world outside their school for our Leading by Example: Wild City Project showcase. Images credit: Emantras Inc.

Vermont schools off and running with “Hour of Code”

Over on Storify, we’re covering the amazing kick-off for the Hour of Code statewide. More than 113 Vermont schools are participating in the national initiative to provide students with at least one hour of computer coding instruction the week of Dec 9-15th.

storify2

Check it out!

And for everyone looking for a way to continue on with their newfound skills, don’t forget to sign up for the 2014 Code Camp mailing list.

Congratulations to the EMS Robotics Team!

In November, tem students from Edmunds Middle School took part in the First Lego League Robotics competition. Here, team member Cortina explains the competition process, and how the team fared at the contest.

 

 

To read more about this amazing endeavor, read robotics coach (and BSD technologist) Kevin Grace’s blog entry over at the Burlington School District’s Middle Grades eLearning blog.

3 Educators Having Way Too Much Fun on YouTube

First up: Mr. Betts, who in addition to sporting a terrible British accent and pretending to fling tea all over Boston and recording a history of Halloween traditions (You Don’t Know Jack (o’Lanterns)) made this terrifying earworm of a video about 17th century economists. Yes, set to the tune of “What Does the Fox Say?” it’s “What Does John Locke Say?”

 

 

Don’t click the link. Don’t do it. You will never get that song out of your head.

Aw.

 

Second, we have these students, see, who thought they were being interviewed for a graduation video. Well, they were. But what they didn’t realize is that in every interview, their teachers at Ogden High, in Ogden, Utah, were dancing up a storm behind them.

 

 

Well played, teachers.

 

And lastly, this chemistry teacher raps over a Rick Ross beat to get his students into stoichiometry (which I just had to go look up, so there’s another brain moved by this video).

 

 

EPIC STOICHENTATION.

So. What other things are educators getting up to on YouTube?

Geometry, aliens and ARIS at Edmunds Middle School

shapeaa1

Pop quiz, hotshot. What do geometry, aliens and the augmented reality gaming platform all have in common?

A: All were spotted last Friday at Edmunds Middle School in Burlington.

As part of a unit on exploring place, educators Laura Botte and Katie Wyndorf are having their students work with the free iOS app ARIS, an open-source game-creation platform. To kick things off, they collaborated with Angelique Fairbrother, technology coordinator for Franklin West SU, in bringing an introductory ARIS game into Edmunds’ classrooms. And out into the hallways. Also sometimes under the desks and on top of the lockers.

The two classes of 6th graders played “Shape Invaders”, a game where aliens ask for help with geometry. Students had to locate and scan QR codes scattered around the school, using them to collect various shapes. In order to keep the aliens happy, students then calculated the perimeter and area of each shape.

 

groupshot

 

Students worked in teams to solve the clues necessary to come up with the area and perimeter of each shape — skills not usually encountered in 6th grade math. With a little help and a whole lot of persistence, the aliens were appeased and the students got an introduction to the ARIS platform.

Next week, the Edmunds students will be heading to the Echo Lake Aquarium and Science Center to build their own ARIS games around the themes of culture, ecology, history and sustainability.

FWSU technology coordinator Angelique Fairbrothers introduces two Edmunds students how to make changes to the game in ARIS' web-based editor.
FWSU technology coordinator Angelique Fairbrothers introduces two Edmunds students how to make changes to the game in ARIS’ web-based editor.

ARIS stands for Augmented Reality Interactive Storytelling, and is designed to be an easy entrypoint for students to design games incorporating video, audio and character-driven activities that tell stories by moving players through a landscape or incorporating place-based activities. Last year, the Tarrant Institute created an ARIS game for Vermont students to collect book trailers for the DCF 2013 books.

We can’t wait to see what games the Edmunds students build with Echo’s resources! Stay tuned for further updates.

(ps. A huge thank you to UVM’s College of Education and Social Services for lending Edmunds additional iPads for game play.)

 

 

New resource for 8th grade math educators

leah_lillian

Lillian Coletta and Leah Green, two pre-service teachers at UVM, have created an amazingly comprehensive Google site for middle-level math educators: https://sites.google.com/site/8thgradeccssresources/

Each resource corresponds to an 8th grade Common Core standard, and they’d love feedback on their site, especially from any teachers who incorporate some of the resources into their classroom.

A big thank-you to the two of them for being so willing to share their work!

8th grade VT science: interpreting distance over Touchcast

 

"An alien named Athena lives on Mars, and goes to school. Athena's house is a spaceship. When she left to go to school, she realized she left something about half way...."
“An alien named Athena lives on Mars, and goes to school. Athena’s house is a spaceship. When she left to go to school, she realized she left something about half way….”

 

by Rachel Goodale (Peoples Academy Middle Level)

We started out this year with a Physics Unit studying the relationships between time, distance, and speed. Students worked in partners and were given ten different speed graphs to analyze. They were also given ten different stories explaining the graphs.

Students were expected to focus in on features of the graphs such as the slope of the line indicating a faster or slower rate of speed (amount of distance in a given amount of time). They then had to match up the ten stories to the 10 graphs.

The idea was adapted from this Lesson Plan: Interpreting distance / time graphs (pdf)

Enter:  TouchCast!

After the students completed the matching part of the project, they were assigned a single graph to analyze further. Partners were expected to take a picture of their assigned graph: this image was then inserted as a “V-App” into the TouchCast screen, present in one corner of the screen shot at all times.  Now the student who was doing the filming/recording would be able to draw on the graph, explaining the different key features of the graph. The other partner would physically act out what is going on in the graph (running, walking, or stopping as indicated by the graph).

"Tom ran from his home to the bus stop and waited. He realized that he had missed the bus so he walked home."
“Tom ran from his home to the bus stop and waited. He realized that he had missed the bus so he walked home.”

 This technology allows students to capture motion in real time while simultaneously relating this real motion to the information encoded in the two-dimensional graph. If I could spend more time on this project, I would try to provide the students with more space to execute this task.  However, in one hour class, I was able to receive TouchCasts from each of the partner pairs.  I received a lot of positive feedback from students about this class, and am certain that some powerful learning connections were made!

Rachel Goodale teaches 8th grade science at Peoples Academy Middle Level in Morrisville, VT.  Visit her class website here. You can also browse the rest of her class’ distance/time Touchcasts by opening the app and searching on “Here’s How to Read a Speed Graph”.

History of a Scientific Discovery – Timeline Construction

mark_thumbnailI really like to use timelines when teaching the history of scientific discovery. I think that it allows students to see the progression of scientific ideas, and how discoveries build on top of each other. I also would require students to include other historical events that were going on at the time, so that they understand that science is conducted in the world at large, and that historical events shape the lives and discoveries of scientists.

Continue reading History of a Scientific Discovery – Timeline Construction

Scientific Method

mark_thumbnailHi there! My name is Mark Olofson, and I am a new research fellow here at TIIE. I worked for a number of years as a science educator, and I’m going to use this space to share some of the things I learned in the field related to using technological tools to teach science. I’m going to try and post ideas for science activities.

It’s back to school time, which means that many folks are getting to teach the scientific method. I remember as a student being frustrated by having to memorize what seemed to be arbitrary steps so that I could complete a matching quiz to prove that I knew how to be a scientist. As a teacher, I tossed out the idea of teaching discrete steps, and instead focused on practice, instead of vocabulary. I did this through setting up an inquiry lab space: materials and little else. I prompted with questions such as “What types of things can we find out?” “How can we go about finding that out?” Follow-up questions were useful to help students dig deeper. The process was aided by student background knowledge, and the context of a science room. Eventually we’d work our way to a way of asking questions and methodically looking for answers that we could agree to as a class.

One practical limitation of this is, of course, materials. Students wanted to interact with glassware and reagents, and they wanted to play! Since the goal is for them to construct their own questions and analyze those constructions and methods for investigation, I didn’t want to cap any part of their play, but practical and safety concerns arose. Enter the use of simulations.

Using a well designed lab simulation – such as the PhET simulations (I’ll write much more about these later) – removes these issues. Small groups of students can choose a simulation with which to work, or you can choose to run one on the classroom projector, while the students work through crafting their questions and methods of inquiry in small groups.

Open prompts for writing or small group discussion start the activity: What do you see? What are some things we could change? What are some measurements we can make? You can then move towards more direct prompts: What is a question that you can ask that we can answer by using this sim? What is a question that we can’t answer using this sim?

Your own style of inquiry, your students, and your classroom culture will of course shape the lesson, the artifacts, and the evaluation. But as you approach this (possibly dry) topic, consider using an inquiry model with a simulation at the center.

Mark Olofson is a first year doctoral student at UVM and began working with the Tarrant Institute in the Fall 2013. Mark has taught middle and high school science and mathematics in Colorado as well as Los Cabos, Mexico. He is looking forward to incorporating his experience with content-driven technology integration and blending brick-and-mortar with virtual learning environments into his work with TIIE. Mark believes in the importance of student-community interaction and the need for the creation of authentic learning artifacts by students. Mark is new to Vermont, and enjoys many outdoor activities such as cycling, hiking, and whitewater paddling. He can be reached at molofson@uvm.edu.

Learning to code in the Green Mountain State (via TechJamVT)

learn_rubyOur inaugural Code Camp is in some great company this morning over at 7Days: Ruby Course, Conference and Camp Coming Soon. It’s great to see such strong support for learning to code in the community. 21st century educations ftw!

If you haven’t signed up for Code Camp yet, you’re in luck: we opened up a new block of seats yesterday to accommodate demand. Register online here.

Brian Wagner on Aurasma, continued

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brianwagner

The annual Rube Goldberg Challenge is an opportunity for students to engage in their inner creative, design-build personalities. They are tasked with completing a simple task through a complex, convoluted, over the top device that incorporates simple machine physics and creative problem solving. There are limits to their space, time, and materials (nothing banned form school for instance). The machines that are created range from functionally simplistic to extremely clever but all offer students a chance to personalize the experience. The one part of the project that has not been emphasized over the past several years is charging students with explaining their thought process as they develop, test, and redesign their design. The use of several different iPad apps were explored during this project to see how students could benefit from documenting their thinking as they went through a problem solving process.

Half of the student groups used the Explain Everything app to document via video, text, photos their thought process, while the other half used the Aurasma app to do the same. There were some challenges with the Aurasma app because our internet connectivity was poor in the Middle Gym so reaching Aurasma was difficult and the video cannot be edited prior to attaching to an Aura (trigger). The Explain Everything app appears to be better suited for this type of activity; where students could collect their thoughts on different slides or even have multiple videos on one slide.

Students were asked to reflect on the use of their app when the project was complete. Their feedback brings me back to the SAMR model and how it relates to my research question of using technology to enhance meta-cognition In this project, the Aurasma app did not fit the bill very well for allowing students to document their thinking over time. The app and the activity were not well suited; the video cannot be paused and continued, so students were unable to document their thinking over time. The Explain Everything app had both positive and negative reviews from students but with some additional practice with the app, students will be more comfortable with the potential to revisit their prior thoughts and construct new thinking. Ideally, students would have an opportunity to document their process and then be given another similar activity to complete using what they have collected on the Explain Everything app as a guide.

 

Brian Wagner teaches 8th grade science at Harwood Union Middle School in Moretown VT. You can reach him on twitter: @swagsci

Brian Wagner on: Aurasma and the Periodic Table

An augmented reality periodic table

One of our partner educators, Brian Wagner, teaches eighth grade science at Harwood Union Middle School, in Moretown VT. This past spring, he used Aurasma with his students to bring elements of the periodic table to life in a gallery walk.

The Rube Goldberg Challenge was not a good fit for the Aurasma app as a means of documenting thinking over time, but it proved to be a good tool for students to teach each other about the periodic table.

In essence, students jig-sawed their knowledge about specific sections of the Periodic Table to create a larger perspective about the trends, patterns, and curiosities of table.

Memorizing the elements of the periodic table is a complete waste of time (a personal opinion but one generally recognized as valid).

Understanding the information stored in the table because of the way it is constructed unlocks chemistry at a deeper level. The author Sam Keane in his book The Disappearing Spoon writes that “…at its simplest level, the periodic table catalogs all the different kinds of matter in our universe, the hundred-odd characters whose headstrong personalities give rise to everything we see and touch. The shape of the table also gives scientific clues as to how those personalities mingle with one another in crowds….”

My objective for this activity is for students to begin to recognize the trends and personalities and teach each other about different sections using Augmented Reality. The assignment is presented in the attached file- The Periodic Table Assignment 2013

The students researched as per the assignment criteria and prepared a video presentation of their element group. They were allowed to create the video in periodicpullwhatever manner they wanted- many did not want to be onscreen but talked through their information while writing it out on paper. Some used a chalk board for added effect. Others set it up as a news cast. Each group created a simple Aura (trigger) to activate the video.

The Auras were placed around the middle school Gallery in their respective groups and an iPad was stationed at each of these areas to use for the video presentation. Students rotated throughout the gallery, watching each other’s videos and taking notes about each section. Initially I wanted each student group to prepare an annotated photo of a periodic table with the information they collected. This would act as a summarizing aspect to their learning. Unfortunately there was not enough time to go through the gallery walk and do the Skitch challenge. The following day we lost our Wi-Fi , the iPads were needed for other classes when it returned, and the opportunity was lost.
During the class time with no internet, students took a quick quiz about the periodic table. The quiz was used as a means to discuss their findings further and clear up misconceptions that arose during their research. There will be a follow-up summative quiz (using Socrative) to determine how much information has been internalized. That will be a separate post.

The use of the Aurasma app was received well by students for this activity. They saw the value in researching, outlining, and preparing a presentation that others would learn from.

Because their audience was a little bigger (the entire 8th grade) they took more time to prepare and shoot the video (manyappsglance with multiple takes to get it right). Their personal creativity was valued and the questions that arose from their research made good conversations that would have been missing from a straight up lecture about the topic.

One of the drawbacks to the app was having to hold the iPad over the Aura while watching the video. However, one student figured out that by double tapping on the video while it was playing would take the video to full screen and allow it continue playing in any position. iMovie would also be a preferred video tool for making the videos more polished.

Unfortunately iMovie is not on our iPads yet, although one student convinced me to download it for him, where he proceeded to take three individual videos his group made into one smooth presentation.

Continue reading Brian Wagner on: Aurasma and the Periodic Table

The great twitter science teacher hunt

Meet Ryan Becker.

He’s an 8th grade science teacher at Woodstock Union Middle School, a UVM doctoral student and tweets under the handle @PhySci8. He and his students use twitter in their classroom, and they’re wondering how many other science teachers do the same.

“I’m very interested in how technology, and the web, can be leveraged to provide new opportunities for students to explore, experience and share science. Twitter has proven to be a tremendously versatile tool:

For more information on his project, you can reach Ryan at rbecker@wcsu.net
For more information on his project, you can reach Ryan at rbecker@wcsu.net
it enables students to follow real science, and real scientists, based on personal interests; it provides students with an expanded and authentic audience; it provides students with opportunities to practice embedded forms of literacy (both traditional and new literacies); it allows students to practice and discuss digital citizenship in an authentic manner; lastly, it can be used in surprisingly diverse ways as a formative assessment tool. Moreover, Twitter is dynamic, occurs in real-time, is multi-modal and, perhaps best of all, it’s free!

For my upcoming dissertation research at UVM, I am specifically interested in learning more about how social media is being used by others in science classrooms for teaching and learning. I am reaching out to folks who are currently using social media in their science classrooms. My hope is that feedback from these teachers will help me develop research questions, as well as consider potential study participants, methodologies and types of data, in a more informed way.

If you are using social media in your science classroom, or you know someone who is, please share this survey with them!”