Virtual video walkie-talkies? Meet the Marco Polo app

Marco Polo app

Why the Marco Polo app? With social distancing and remote learning on educators’ minds, there’s never been a more urgent need for communication that’s clear, effective, bandwidth-respecting and multi-platform.

The more ways we can connect our learners with each other, and extend out-of-school access to community partners, the better. Our usual ways of communicating at a distance (email, phone, snail mail, twitter DMs) do continue to work. Yet there are limitations that are heightened as we move to fully remote communications. In text or email, tone and inflection can easily get lost or misinterpreted. And video meetings have a few added steps, require members to both be present (scheduling nightmare), and eat up bandwidth.

What if we could combine the best of both worlds?  The ease of video… with the convenience of texting.

Additionally, the asynchronous nature of asynchronous video messaging can be leveraged to provide students with out-of-school access to professionals and to their communities in a way that’s powerful.

Virtual video walkie talkies

As we look into the possibilities of asynchronous video messaging, we’ve been experimenting with the Marco Polo app, and we are hooked.

1. Connecting with a loved one who is far away

Let’s say you have a loved one who lives far, far away… Like, Mongolia! Jeanie hosted an exchange student from Mongolia who became a good friend and bonus daughter. Now that said bonus daughter has returned to Mongolia, she still has a ton to share with Jeanie. Her neighborhood, her family, a new hairdo! Jeanie, in turn, shares videos from Charlie the dog, along with local spots of interest. And this way of connecting feels so much more personal than email, text messages, or instagram.

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During this time of social isolation and uncertainty, tools that creatively connect loved ones and community members are more important than ever. These video threads could serve as a bridge to others in a way that reduces loneliness and isolation while sustaining relationships and connection.

2. Connecting with an expert

Or perhaps your boiler just flat-out stopped working. Knowing your own limitations and lack of skill, you make a call.

Weighing your options, you quickly come to the conclusion that cold water would only make quarantine unbearable. A plumber appears to save the day by installing a new boiler. Cold weather hits (blah). You turn on the heat. Nothing!

You, a wise, Marco Polo the plumber. And by dint of pointing:

  • a) they know exactly what needs to happen.
  • b) they’re able to work you into their schedule with less fuss.

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Now, even if you’re lucky enough to have functioning hot water, think outside the boil for a moment: this is a powerful way for students to connect with experts.

With middle school students, transportation adds an extra layer of difficulty in providing those out of school experiences. This tool removes the physical distance and connects learners with mentors and experts in the field.

Or, if they’re working on a Joy Project a quick connection could bring the project to a whole new level. The asynchronous nature of Marco Polo also allows for the conversation to evolve around busy schedules and connectivity issues. Oh yeah: and if you need evidence for your PLP, consider it done!

3. Connecting with coworkers

Your team of colleagues is hard to pull together into one big phone call and you are tired of zoom.  You put them all on a single Marco Polo chat and start the conversation.  And they respond, when they are free, sharing their expertise and their faces and voices, making for a powerful and deep conversation.

Here are a few other ways you might use it in your teaching practice:

  • Connecting with individual students who need extra support.  Students can ask questions, request formative feedback, or check-in with you.  While they do they can capture video of works in progress, show where they are stuck, or illustrate their question.  You, in turn, can share video of next steps, an example, or supporting details.
  • Connecting with families. Not all forms of communication work for all families.  If you have a family you struggle to communicate with, why not see if Marco Polo might interest them.  It is an easy way to hold meaningful conversations about a student, both sharing your insights and soliciting those of their parents/guardians.
  • Connecting with your advisory.  Keep connected with your advisory students and keep them connected with each other. A prompt can be as simple as sharing a joke.
  • Connecting with an expert. What a great way to pose questions and get answers from an expert in the field!  Students and teachers can share their queries and folks from around the world can answer them in a way that is verbal and visual.

Bandwidth an issue?

We’ve all been there when the Zoom stops: synchronous online video-conferencing eats your bandwidth, and for a lot of us here in rural Vermont, that’s a conversation-stopper. Asynchronous video-conferencing — or video-messaging — lets you make the most of what you’ve got.

Crunch your video down, px-wise, or cut it shorter, and wait until your moms are done chatting with Nana to jump online and upload.

We’ll keep talking about bandwidth availability as an equity issue — but we’ll do it with video-messaging, rather than video-conferencing.

So how does it work?

Enter your phone number, take or add a profile picture and you are ready to go. You can send an invite to someone if they are not already connected with the app. Or, just like texting, you can select an individual or create a group.

Hit start and record your message. Done!

You will get a notification when someone is viewing your polo. Whoever you connect to, you’ll likely have fun with the effects. Change your voice so you sound like a robot.  Add a filter so you look like a movie star. Or doodle on your video and add some text to make your post more interesting.

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Things to consider

With any app you will want know a few things:

  • Is it safe?
  • Does it track data?
  • Who can access what you share?
  • What’s in the cloud?

There is no substitution for supervision when students are connected and online. However! One hundred percent eyes-on is not a possibility, or even reality.

How can we make sure of two things? Students are safe when online and the apps we give them access to are safe. So here are a few of our considerations and recommendations:

  1. Digital citizenship must remain a part of the learning and conversations.
  2. For younger students, I suggest putting the app on an adult’s phone. That way parents/guardians are in control and can monitor the conversation. They might learn something too!
  3. Only share the contacts you want to (not your entire contact list)
  4. Know who your student is Marcoing. Also who they Polo.
  5. Have a conversation about what is appropriate.

But don’t take our word for it

Connecting people with people (and information)

In this time of remote learning, staying connected and building community remains a top priority for schools and families. While there are well-established ways of accomplishing this, the easy and personal connection take this up a notch. Whether connecting across the world or down the road the distance has become equal.

Have you tried video messaging? Marco Polo? Or are there other video walkie-talkie apps out there? Let us know in the comments

 

 

3 ways to use virtual bulletin boards

virtual bulletin board corkulous

Padlet, Google Keep and Corkulous — oh my!

1.Padlet

Padlet’s been a go-to for a number of our educators for a while now, based on both its easy drag-and-drop interface and the ability to add photos and video to individual boards. We’ve seen it used

Corey Smith, at Proctor Elementary School, uses Padlet to organize roles and responsibilities in group work. Check out how she organized this Padlet board so that students can clearly see and reference the responsibilities that go along with each role.

Made with Padlet

Additional resources:

2. Google Keep

For Google schools, Google Keep can be invaluable as a collaborative project management tool. Each Google account automatically has access to a virtual space where they can create post-its for data management. These post-its can be shared with other Google users, can include HTML and links, as well as images and — get this –drawings!

 

3. Corkulous

Meet Corkulous: a free iOS app and browser-based corkboard tool.

Sixth grade educator Joe Speers is using the tool for vocabulary development. The drag-and-drop format allows students to create one post on the board showing the word itself and a definition. Next they can bring in a picture that illustrates the definition of the word and physically link them together.

Using Corkulous to help students with vocabulary

 

How do you use virtual bulletin boards with your students?

 

Setting behavioral expectations in a makerspace

 

2 ways to bring in transferable skills

makerspaces and project-based learningMakerspaces are amazing. They’re a big carnival of lights and sounds and glue and lasers, arduinos, controllers and 3D, oh my. They’re a beloved opportunity for students to get hands-on with their learning, a place where they can get up out of theirs seats and go make all the wondrous machines and capers in their imaginations come to life.

And that makes them both shiny possibilities and potential pitfalls.

Just like the proverbial kid in a candy store, students in a makerspace need guidance and boundaries, so no one gives themselves an upset stomach from eating all the papercrafts.

(You know what I mean).

Giving students boundaries and setting up behavioral expectations for using the makerspace not only keeps students safe, it empowers them in developing self-direction and agency. So here are two strategies I’ve seen work in setting behavioral expectations in a makerspace.

1. Project Roles

Group work can feel a little awkward in the middle grades, as everyone brims with ideas but no one knows what exactly to do with their hands. Introducing roles for project work gives students specific direction for how to contribute effectively.

One educator I know created specific well-defined roles for groups as they undertook project-based learning. There were roles such as:

  • Project Lead
  • Note-taker
  • Norms-checker
  • Documentary Filmmaker

The responsibilities of each role were clearly laid out in rubrics made available via Google Docs. And each time a new project began, students were encouraged to take on a different role from their previous one.

But even before determining project roles:

I would have the class come up with a list of guidelines they should follow when working collaboratively, as well as some behavior expectation regarding working in the makerspace.

setting behavioral expectations in a makerspace

More about Team Roles

Here’s a Padlet Proctor Elementary School’s Courtney Smith created regarding the team roles. Sometimes there are groups of just three, but I wouldn’t do more than four per group though. This one has four roles, but I think that Task Manager and Recorder/Reporter can be combined.

Made with Padlet

 

2. Project Planning & Review

Another educator produced project planning documents that students filled out before jumping into the hands-on portion of making. Students wrote about:

  • what they hoped to build;
  • which materials they needed;
  • the steps they were planning to take, and
  • how they would know their project was successful.

The planning rubrics were again given to students as Google Docs, and they turned their finished drafts in to the educator as part of their Google Classroom work. The educator, in turn, reviewed each plan and provided valuable feedback, as well as encouraging students to examine additional considerations. As students worked through the making process, they had that planning rubric — a type of contract between maker and educator — to refer to for guidance.

This approach had the added bonus of giving students who had completed a round of projects the opportunity to provide guidance to new makers, based on their experience.

Check out this document for how we approached the first couple of days with 7th and 8th graders in a Genius block.

setting behavioral expectations in a makerspace

 

How have you set behavioral expectations in your makerspace?

Using audiobooks for Universal Design for Learning

Expanding student access to reading

audiobooks for Universal Design for LearningAs a school librarian, I needed to think how I could adopt Universal Design for Learning (UDL)  in my own teaching and library space, but I also needed to think about how I could support my teachers as they implemented it in their classrooms.  With UDL, teachers can allow students to have choice and flexibility to interact with the content.

And one option that I could help provide was audiobooks.

Continue reading “Using audiobooks for Universal Design for Learning”

Machinima: using video games for storytelling

Be an X-Box Hero (with stars in your eyes)*

machinima in the classroomMeet machinima. The word’s a portmanteau of “machine” and “cinema”. It’s a unique form of storytelling that appears in video games, and students creating or mixing clips of video games to create new stories. And for educators, it presents a fabulous opportunity to channel students’ love of video games into producing personally relevant artifacts that demonstrate learning.

Machinima film festival, anyone?

Continue reading “Machinima: using video games for storytelling”

4 ways students can control the pace of content delivery

Deliver the goods!

tech-rich social studiesRather than creating a unit on the Civil War, imagine working with an individual student or small group on a topic that fully engages them, but might be something you know little about. First we looked at how to find resources in multiple formats, to meet students’ different learning needs and preferences.

Now, how do we deliver those materials in a way that responds to students’ needs and also gives them some choice in how, when, and where they learn?
Continue reading “4 ways students can control the pace of content delivery”

The tech-rich social studies classroom

Building a differentiation & personalization toolkit

tech-rich social studiesI was privileged recently to work with a number of pre-service teachers here at the University of Vermont. All were eager to gain access to tools and resources to help them respond to the variety of learners’ needs they will face in classrooms.

Using the Civil War as our (broad) topic, we developed a workflow for creating a tech-rich social studies unit responsive to different learners’ needs. And using ourselves as learners, we tested out our methods.

Continue reading “The tech-rich social studies classroom”

The Perils and Possibilities of YouTube

How to make YouTube appropriate for the classroom

digital citizenship and students onlineYouTube can provide students and educators with hundreds of powerful educational videos that can deepen learning, and we cover finding those videos elsewhere. But a lot of times actually showing those videos to your students requires navigating a minefield of irrelevant results, unpleasant comments and ads featuring people who are going to catch pneumonia unless they put a shirt on.

But it can be done: let’s look at ways to make YouTube appropriate for the classroom.

Continue reading “The Perils and Possibilities of YouTube”

Screencast-o-matic on the Macbook

A step-by-step tutorial

Tarrant Institute tool tutoriallsWe helped one of our partner schools, Wallingford Elementary in Wallingford, Vermont, get set up with screencasting for their MacBook-based 1:1 environment, and they taught us a ton about the tech tool decision-making process along the way.

So here, soup-to-nuts is a step-by-step tutorial for using Screencast-o-matic on the MacBook for recording screencasts for Google Site e-portfolios. With bonus screencast!
Continue reading “Screencast-o-matic on the Macbook”

Exploring identity and current events with Chatterpix

Students tackle politicians’ identities

exploring identity and current events with ChatterpixStudents at Peoples Academy Middle Level in Morrisville, Vermont, are exploring the theme of identity in their humanities class. In part, they’re doing so by “speaking” for presidential candidates, using their research and argumentative writing skills with an app called Chatterpix Kids.

Continue reading “Exploring identity and current events with Chatterpix”

A is for App Development

help students prototype app development

The ABCs of edtech with the Tarrant Institute for Innovative Education

Help students prototype mobile apps with these development tools

help students prototype mobile appsMobile app development with students can be tricky, because in a lot of cases they’re ready to run and the tools and systems for publishing apps are still at the crawling/walking phase.

Let’s look at 3 easy steps to mobile app development: sketch it out on paper, mock it up in Flinto, then build it in Buzztouch.

Continue reading “A is for App Development”

How to use MoveNote for screencasting

Embed yourself in your video lesson

how to use MovenoteMoveNote lets you create screencasts where you appear alongside the material, making how to screencast a lot more dynamic for students and educators. Flipped classroom? Blended learning? Student presentations? Gallery walks? Support for students with disabilities?

Let’s look at some of the possibilities, features and how to get up and running with Movenote.

Continue reading “How to use MoveNote for screencasting”

4 great online tools for the Hour of Code

Global day of coding coming in December

4 great online tools for the Hour of CodeDecember 8th – 14th, students and educators around the world will be taking an hour to try their hand at computer programming. With coding being in such high demand, the #HourofCode is designed to jump-start an interest in computer programming in schools and find a way to work this new literacy into the classroom.

The #HourofCode website offers an educator how-to section, but we thought we’d share what we’ll be using come December.

Here’s 4 great online tools for the Hour of Code.

Continue reading “4 great online tools for the Hour of Code”

Monster Physics and the importance of careful consideration

Science Saturday, with Tarrant Institute research fellow Mark OlofsonThis has been a very interesting week for me, trying to write a post for today. The task actually seemed pretty straight-forward. Audrey had passed along an app for me to take a look at: Monster Physics. A number of folks seem to be thinking about it from an education standpoint. At first blush I was put off by it, and wrote half of a pretty critical post. But every day that has gone by, I have found my position changing. It was a very interesting process, and a good reminder that when we try to think more laterally (a skill the game encourages) our understandings change. So today’s post is about Monster Physics, but its also about the importance of reflection in education, especially in a technology-rich environment where new apps, opinions, devices, and ideas come so fast it can be difficult to give them the time they deserve. Let’s take a look at the app. Continue reading “Monster Physics and the importance of careful consideration”

Leveraging Google Calendar in the Classroom

leveraging google calendar in the classroomInspiring collaboration between teachers, students and families

The free suite of tools through Google Apps for Education have certainly inspired collaboration and connectivity between teachers, students, and families.  Christ the King School (CKS) recently started exploring the possibilities within the GAFE domain, and not being a 1:1 school, wanted to begin with a tool that could easily be used without individual devices.  They leveraged Google Calendar as a professional and classroom tool; instead of just meetings and appointments, CKS decided to use Calendar as a way to think about student organization and student/teacher/family collaboration.

Continue reading “Leveraging Google Calendar in the Classroom”

Molecules in Augmented Reality

Science Saturday, with Tarrant Institute research fellow Mark OlofsonOne of the challenges in science is to help students make connections from concepts to their real world. This can be a particular challenge in the field of chemistry. We talk about atoms, molecules, chemical reactions… but how does that connect with the things we see every day?

Augmented reality is one way to make connections from the abstract to the real world. We’ve seen Aurasma in use in the science classroom before. This free app allows students to create content that becomes an overlay on the actual item. The “aura” is triggered through image recognition. Students can overlay videos, web content, or images on their trigger images. Allowing video and web content means that Aurasma is a great candidate for “app smashing.”

Continue reading “Molecules in Augmented Reality”

Too much good stuff: a wealth of reading and curation resources for the classroom

The technology cannot thwart us, it can only make us stronger

Susan Hennessey, professional development coordinator
I talk with my hands.

As many of you are aware, I was out at Harwood Union High School this past week for the Washington West Supervisory Union (WWSU) inservice day, armed to the teeth with iPads, apps, and tips and tricks for integrating technology into the classroom in a thoughtful, comprehensive and device-agnostic way.

Well, Harwood’s wi-fi network took one look at my plans and passed out cold, a victim of shock and awe, I’m sure!

As I have no wish to cause the wi-fi further damage, let me present all my resources to you here in the pages of our very own Tarrant Institute blog.

Continue reading “Too much good stuff: a wealth of reading and curation resources for the classroom”

How to add footnotes to Google Docs on your iPad

Cite your sources as you write

how to add footnotes to Google Docs on your iPadI was working with a teacher the other day who expressed some frustration around wanting to add footnotes to Google Docs on the iPad while doing some research with students.

Well, as I began to look into it, I realized there’s kind of a trick to it, so I sat down and recorded this screencast to show you step by step how to set up your Google Drive so you can add footnotes to research on your iPad. It’s a bit tricky, but I’m sure you’ll agree, entirely worth it.

Continue reading “How to add footnotes to Google Docs on your iPad”

Science and Math simulations for your class

Science Saturday, with Tarrant Institute research fellow Mark OlofsonOne of the big challenges in the math and science classroom is to make abstract concepts real for your students. Whether we’re talking about how changes in the intercept of a line will affect its placement on a graph or how batteries push electricity through a circuit, a lot of imagination is required to make the concept real for the learner. In today’s post, I’d like to share with you one of my favorite online resources that not only provides visualizations of science and math concepts, but also allows students to manipulate variables to see how they relate to outcomes. Continue reading “Science and Math simulations for your class”

4 ways to use Flipboard in your flipped classroom

We’re flipping for Flipboard — and your students will too!

Flipboard is a free mobile app for the iOS, Android and Google Play tablets that allows you to “flip” content into self-curated magazines. Translation: you grab webpages, videos, tweets or images, and pull them together into magazines.

The magazines are the important bit. Haven’t you ever wanted to helm your own? Even if you haven’t, it’s a sure bet your students have and do. So how can you make Flipboard about learning?

Continue reading “4 ways to use Flipboard in your flipped classroom”

How to use EdPuzzle for differentiation

How to use EdPuzzle for differentiationNew cool tool for flipped classrooms and personalized learning

Check out this great resource for differentiation and the flipped classroom: EdPuzzle. It lets you mark up videos with commentary, crop them for time and embed quizzes. And as an educator, you can see behind-the-scenes exactly how students are engaging with your content, so you can use EdPuzzle for differentiation.

Let me walk you through how to get up and running with it.

Continue reading “How to use EdPuzzle for differentiation”

Thinglink Video for educators

Get a sneak peek at the new Thinglink

Many of you have undoubtedly heard of Thinglink’s new video service, where you can embed links, text, images, videos and audio directly into videos. We tried it out last week for our iPad case review article, and the finished product looks a little something like this.

TIIE iPad case review

Now let’s see how it works behind the scenes:

Easy to operate! Step 1, grab a YouTube video by the url. Step 2, hit play. Step 3, hit pause when you’re ready to add an annotation.

Thinglink Video for educators
Look familiar? Choose a link (even to another video!), type some text, choose a duration and an icon. Boom! You’re done.

In a nutshell, Thinglink Video for educators:

Pros:

  • Holy cats this is cool! Think of all the ways this could be used in the classroom: student introduction videos, student reflection on lessons, adding your voice and video snippet directly to a video assignment (bonus points if you’re Mr Betts Class and tend to dress up in period costume), video-within-a-video of foreign language lip-sync videos, demonstrations of STEM experiments with helper videos embedded — the possibilities feel endless.
  • The tool auto-saves as you work.
  • Being able to grab any YouTube video by url presents a great opportunity for a discussion of copyright.

Cons:

  • I had a little difficulty going back to edit both the text and the timing of an annotation a couple times. The icons didn’t seem to want to open up until I backed out of my current project and re-opened it;
  • The minimum length of time you can have an icon on the screen is five seconds, and frankly, five seconds can sometimes feel too long in a video;
  • It wasn’t immediately clear what the difference was between an annotation’s preview text (what you see when you hover over an icon) and its long text (what you see when you click on the icon or hover over the timeline at the bottom of your project.
  • The first time I used it my project crashed after I added 7 tags. But did I mention it auto-saves? No data was ultimately lost during the crash.

All of these drawbacks look like they’re either bugs which will get ironed out once Thinglink Video moves out of beta, or things you’d get used to the more familiar you became with the tool.

How to get it:

Register for early access to Thinglink Video here.

Check out these other great examples of how you might use Thinglink Video in the classroom:

I can’t even cope. I have to go lie down now.

What could you use Thinglink Video for?

 

What you should know about iPad cases

Getting mobile devices into the hands of educators and students is the name of the game, but what happens after to keep those iPads up and running? In no small part, iPad longetivity comes down to the case.

TIIE iPad case review

Over the past three years, we’ve operated a lending library of 10-20 iPads for educators, which has so grown in popularity that this past year hardly a day went by when the devices were actually back at home base. They went to Danby, they went to Cabot. They went to Morrisville, and the Echo Lake Aquarium. They went to AMLE, VT Fest and the Middle Grades Institute. And all of them came back without a scratch. But this hasn’t always been the case, ha ha.

Continue reading “What you should know about iPad cases”

Chatterpix in the classroom

A new iOS app to blab about — literally!

Chatterpix is a free iOS app that allows you to put tiny mouths on your photos and give them silly voices. I am not making any of this up. Here’s one of a crab explaining facts about crustaceans:

Cool things about Chatterpix:

  1. Easy to use: choose a photo, draw a line for the mouth and record the message. Boom! Done.
  2. You don’t need to create an account to use it
  3. It’s free
  4. You’re limited to 30 seconds of audio, thus focusing students on the essential elements of storytelling.

There are so many ways you could use this in an educational setting:

  • have students animate a favorite photo of themselves with messages for a virtual exhibition — great for students with social anxiety issues around presenting;
  • record the morning school announcements;
  • create a map of a country and give each state it’s own voice;
  • have students record bios of famous historical figures (HT Matt Bergman)

“Bios” could actually be recorded for just about anything that will hold still long enough: moss, trees, VW Vanagons, abacuses, graham crackers, more moss, just of a different kind. There’s something about the ability to give silly voices (along with glasses, top hats, scarves and electric guitars) to items and get into the storytelling groove that’s incredibly appealing.

In fact, I can pretty much guarantee that if I’d gotten to write dialogues for animated chemistry molecules, I’d’ve passed Chem on the first try:

As an educator, you could also record yourself giving instructions for a lesson; modeling that bio of a famous historical figure; create a map of a significant place in a book your class is reading and APP-SMASH: photos + Chatterpix + other photos + Thinglink = APP-SMASH! YES!

Or you could just record dogs talking about which strand they’re taking at this year’s Code Camp:



What could you do with Chatterpix and your students?

4 great apps for creating presentations on your iPad

It’s that magical, magical time of the year again!

No, not the end of the school year. (STOP THAT.)

I meant it’s the time of year when your students have a lot of opportunities to share out their year’s worth of learning. And here are 4 great apps for creating presentations on your iPad.

1. Touchcast

Touchcast lets students pull links, videos and even interactive polls directly into their videos, as well as letting them easily create scenes in front of a green screen. Imaginary assignment: Have your students file an on-the-spot “news report” from locations around the globe. Also underwater. And from the center of the earth. And in space.

Seriously, someone should do this. Then send us the link, and we’ll showcase your students’ work on this blog. Is that a deal or what?

8th grade scientists in Morrisville, VT, made this series of Touchcast presentations to illustrate distance over time. STEM-tastic!
8th grade scientists in Morrisville, VT, made this series of Touchcast presentations to illustrate distance over time. STEM-tastic!

2. Aurasma

Check it out: you can now make auras directly from the iPad, inside the Aurasma app. A great opportunity to app-smash: have the student video themselves with the iPad’s camera, edit it in holy of holies iMovie, then embed the resultant polished product into a real-world artifact, like their school portrait, or a painting, or a hand-illustrated map of the U.S. Get a whole class-worth’s together and create an Aurasma-powered scavenger hunt around school for parents and visitors. Aurasma’s channel feature means that you control who sees the work, too.

Boom! End-of-year project sorted! All before your second cup of coffee!

Below, this music teacher pinned sheet music up, then embedded videos of student performances in those sheets. Y’all, teachers are so. Clever.

 

3. Animoto

Personally, I find Animoto the easiest app of the bunch to use when, for instance, you have a bunch of photos you just want to assemble into a montage (“Mon-tage!”) with some cheezy inspiring music laid over the top. It really is just two steps: first, tap tap tap each photo you want to include in the montage (“Mon-tage!”), then pick your music. DONE.

Here’s one I made earlier!

 

4. HaikuDeck

Educator Mike Pall created this HaikuDeck to offer students tips on shooting great Instagram videos.
Educator Mike Pall created this HaikuDeck to offer students tips on shooting great Instagram videos.

HaikuDeck‘s both easy to use and creates a polished, SlideShare-worthy presentation that, without audio, depends heavily on narrative and visual storytelling to engage the audience. It calls on a different set of cognitive skills and really makes students focus on the message over presentation style.

 

So! Those are my 4 favorites, but this educator found a whopping 15! Which ones do you use?

#1minutehowto: Use EasyBib to create a GoogleDoc bibliography

Why We Like This

This is Amy Gibson’s fabulous (and brief!) tutorial video about the EasyBib Google Docs Add-On, which lets you easily create a works-cited page for any Google Doc. Now, I could’ve simply linked you all to her video and added a bunch of exclamation marks, but I wanted to point out a couple things I really like about this particular tutorial:

I’m going to tell you a secret: I have a teeny little attention span. I get easily distracted by Twitter, Pinterest, my dogs, stray gusts of wind, etc. And it’s way more engaging to watch a gesturing cartoon character narrate a screencast than a disembodied voice. Also, with a background that’s relatively fixed and um, un-dynamic, shall we say, the Tellagami provides a visual focus that makes everything more fun to look at.

 

  • Addressing the human element in evaluating a credible internet source

EasyBib is indeed an easy way to locate, capture and format your online works cited, but Gibson mentions the all-important Check Your Source factor. Do not trust the internet. Check out what you’re citing, in case octopi don’t actually live in trees, and there’s not really an island sanctuary ruled by dogs.

 

Too many times when I’m watching tutorial videos do I find myself squinting at a GIANT desktop with an itty-bitty activity area. Or worse yet, the narrator will simply say “over there to the right” and I’ll squint in vain for where I’m supposed to follow along. I am old, people. Old and half-blind. Do me and all your other viewers a favor and use Skitch or Notability to add large, brightly colored arrows to your screencasts.

All in all, a terrific tutorial, but also a great example of how to create an engaging tutorial video. (And can you say “app-smash”? I can, and do. Often. App-smash!)

I’d love to see some folks try this with their students. Any takers?

Want to try out interactive fiction and games?

Want to try out writing interactive fiction and games with your students? Here are three tools that make it easy to get started.

In order of ease of use: YouTube

"Choose What Happens Next" is a series of videos that focus on digital citizenship choices for students. You navigate them like Choose Your Own Adventure books.
“Choose What Happens Next” is a series of videos that focus on digital citizenship choices for students. You navigate them like Choose Your Own Adventure books.

YouTube’s recently beefed up their suite of online editing tools (including a bank of royalty-free audio clips) and made them simpler to use. By embedding text-based links in video, you can tell an interactive video-based story.

YouTube Pros:

  • editing tools easy to use
  • doesn’t require a ton of writing, so caters to visual storytellers

YouTube Cons:

  • doesn’t require a ton of writing
  • YouTube may be blocked at your school (but that’s a WHOLE other blogpost)

 

Next up: StoryNexus

StoryNexus made a big splash when it was introduced via the way-too-addictive speculative steampunk game Fallen London. Players navigate through a virtual, text-based world in a Choose-Your-Own-Adventure manner, but with choose-a-card activities that interject an element of chance into the proceedings.

Winterstrike is a post-apocalyptic game of chance, built on the StoryNexus platform.

StoryNexus Pros:

  • Easy and compelling to get really into world-building
  • Lots of students already on there with games; peers, feedback, ideas
  • Library of GoogleDocs manuals and crowd-sourced how-to’s
  • Easy to add images and audio to text
  • Lots and lots of writing to do, boosts world-building

StoryNexus Cons:

  • Students need to sign up for accounts
  • Hard to build a game in one class period
  • Lots and lots of writing to do

 

And then there’s Twine

(“Do it for the Twine! I ain’t gonna do–“)

Ahem.

Ashton Raze's Twine game,"Don't Read the Comments", combining digital citizenship with Twin Peaks references.
Ashton Raze’s Twine game,”Don’t Read the Comments”, combining digital citizenship with Twin Peaks references.

Twine‘s a challenging little piece of software that takes a step closer to computer programming logic while you build your games. It’s a stellar introduction to the concept of global vs. local variables, for instance*.

Twine games are browser-based, which means you can practice your HTML and CSS skills while you sort out what kind of tea the yeti usually drinks. Yes, I made that game**. It was not entirely easy but the things that were complicated didn’t make me tear my hair out. They were fun to figure out, and as a fan of interactive fiction, I enjoy the pace of the finished product.

 Twine Pros:

  • The ability to embed videos, images and audio make this a truly multimedia storytelling platform
  • Lets students bone up on HTML and CSS while they write

Twine Cons:

  • Steeper learning curve than the other two

Here are some lovely related links for you to disappear down the rabbithole of your choice:

Do you:

Let the games… begin!

 

 

*If that sentence didn’t make sense to you, get in touch. Let’s get you a seat at this summer’s Code Camp.

**And yes, it’s not finished, because I also have to write many fine blog posts each week, such as this one. You will cope.

Use Image Capture to harvest videos off iOS devices

Has this ever happened to you?

use Image Capture to harvest videos off iOSYou’ve captured some amazing in-classroom video footage with your trusty iPad — a compelling student presentation or a display of truly superb educating, maybe just a lesson you wanted to re-watch and dwell on later — but when you try to move the video off your iPad, your wireless solution makes a weird choking noise, lays down on the floor and dies, because that video is way. too. huge.

Don’t panic. This is completely fixable.

Continue reading “Use Image Capture to harvest videos off iOS devices”

VT 8th grade class receives EduCast Pioneer award

"An alien named Athena lives on Mars, and goes to school. Athena's house is a spaceship. When she left to go to school, she realized she left something about half way...."
“An alien named Athena lives on Mars, and goes to school. Athena’s house is a spaceship. When she left to go to school, she realized she left something about half way….”

 

Rachel Goodale’s 8th grade science class at Peoples Academy Middle Level was honored yesterday for their series of speed graph Touchcasts by the makers of the app. The EduCast Pioneer award honors outstanding implementations of the Touchcast iOS app in the classroom.

 

How They Did It

Goodale’s students worked in partner-teams, and were given 10 different graphs depicting relative speeds, and 10 different stories explaining them. The students had to figure out which graph went with which story. They were then assigned a graph-and-story combo to act out and, using Touchcast on iPads, one half of the pair filmed while the other acted.

Goodale blogged about how she put the speed graph lesson together here, where you can download a .pdf of the speed graph lesson plan and also find links to the students’ finished works.

Touchcast has created the EduCast channel and award specifically for educators to post Touchcasts they and their students create as part of a classroom curriculum. They’ve also released an exhaustive guide to ways the app can be integrated in education, with lesson plans arranged by content area, tips for getting started, and using iPads in groups.

touchcast_preproduction

 

A huge congratulations to Rachel Goodale and her 8th graders at PAML for being so willing to share their work!

Jumpstart STEM badging with DIY

Here’s a great way to dip your toes in the digital credentialing waters: DIY.org.

What Is It?

Geared for kids 8 and up, DIY.org features dozens of digital badges heavily geared towards doing and making. To earn a badge, students choose to complete 2 or 3 challenges from an array of 7 or 8, and get credit for their learning by sharing the result with everyone on the site. Other users can then like and comment the shared artifacts. There’s a high degree of support, camaraderie and cheering that occurs in comments, with users all in the same skill area remixing and resharing what others have previously created, and being quick to ask for help. It’s an outstanding example of students showing digital citizenship savvy, maybe because part of the site’s Community Guidelines include a guide to “Being Awesome”. (Hint: it involves the phrase “Don’t be a jerk” 🙂

Why Is It Awesome?

A selection of STEM-oriented DIY badgesThe site also features guides for parents to get and stay involved in their students’ growing skill-set, without doing the embarrassing hovering thing (oy), and there’s a section with suggestions for how educators can integrate DIY.org activities into the classroom. DIY is partnering with the National Writing Foundation and Mozilla to publish a guide to aligning various badges with Common Core Standards, and as an educator, you can sign up to get notified of new lesson plans.

With so many of the skills and challenges having both an easy entrypoint and a clear focus on getting students to use their time outside the classroom for individualized learning, this site might be perfect for educators looking at flipped classrooms and/or personalized learning plans. While we’re huge fans of Mozilla’s Open Badges and Learning Times’ BadgeOS, both those systems require some educator overhead in terms of setup and implementation — this is a turnkey system, requiring only that students register for an account. And yes, like almost everything else out there online, students under 13 need parent approval for their accounts.

It also comes in iOS flavor, for all your 1:1, BYOD or general running around needs.

Anyone using this site in their classroom?

Video creation and editing apps for the classroom

What tools you use are missing from this list?

DragonTape Explain Everything iMotion PhotoStory Reel Director Silent Film Studio Vine Touchcast iMovie HTML Map

I sat down this afternoon to brainstorm a list of video editing, creation and mashup apps that could be useful for educators. Above you’ll find the nine I came up with off the top of my head, all of which I’ve either used or seen used in the classroom. But I know I’m missing some.

Here are some sample lesson plans or how-to’s for each of the video apps above:

dragontape2

 

 

 

 

 

  • iMovie: Essex Middle School Edge students use it to make book trailers:

 

  • Touchcast: Peoples Academy Middle Level 8th graders made STEM-focused Touchcasts to illustrate distance over time:
"An alien named Athena lives on Mars, and goes to school. Athena's house is a spaceship. When she left to go to school, she realized she left something about half way...."
“An alien named Athena lives on Mars, and goes to school. Athena’s house is a spaceship. When she left to go to school, she realized she left something about half way….”

 

  • ReelDirector: How about a video story of one classroom’s activities?

 

 

 

And this educator handed over the iPad to her own kids, asked for a stop-motion video and was astonished by how many apps they wound up using to create their magnum opus, Invasion:

What video creation / editing / mashup / squish / bash / remix tools are you and your students using?

Frog dissection: there’s an app for that

 

Guest post by Lindsey Halman, facilitator at The Edge at Essex Middle School:

What is a system? How are living things organized? How do the structures of organisms contribute to life’s functions? Learners on the Edge team addressed these questions through a unit on Structure, Function and Information Processing in Living Organisms using the Next Generation Science Standards to guide their work.

To gain a clear understanding of the body systems and how these interacting subsystems work together, learners were engaged in a variety of activities. One such activity was using the team’s iPad Minis to participate in a virtual frog dissection using the app Frog Dissection. There are a growing number of interactive apps and programs that allow learners to better understand anatomy in a manner that is ethically and environmentally responsible. Using the app felt like a strong fit for our team’s philosophy on learning.

In the app, a virtual scalpel allows students to practice the same cuts they would in a live dissection with tools like pins, markers, scissors and forceps to guide their work.

 

What was unique about this experience was the ability to “undo” and “redo” any aspect of the dissection. This is something that can only be experienced virtually and it provided learners with a clearer and deeper understanding of the frog’s anatomy. The level of engagement was incredibly high during this activity and no one was excluded because of their moral or ethical beliefs. Therefore, using the app became an inclusive and strong learning experience for our community.

Lindsey Halman is a facilitator on The Edge team at Essex Middle School. She has previously written about her students’ investigation of the natural world outside their school for our Leading by Example: Wild City Project showcase. Images credit: Emantras Inc.

Edmunds Middle School is on the airwaves with ARIS

val

Edmunds Middle School teachers, students and district technologists were on Commissioner’s Corner last night , talking about their experiences designing mobile iOS games with ARIS and the Echo Museum. We’re proud to say we knew them way back when.

If you’re interested in hearing from Laura Botte and Katie Wyndorf about this project, they’ll be at the 7th annual Middle Grades Conference, January 11th at UVM.

ARIS @ Echo

When last we left our trusty Edmunds Explorers, they had just defeated a horde of geometry-loving aliens who’d invaded the school, demanding triangles, circles and trapezoids. After that adventure, the two classes of 6th graders took to the streets of Burlington. Lake Street, to be precise, which led them down to the Echo Lake Aquarium and Science Center and the scene of their next big ARIS adventure.

 

A group of Edmunds 6th graders check out Echo's tidepool exhibit while collecting resources to build their own ARIS video games.
A group of Edmunds 6th graders check out Echo’s tidepool exhibit while collecting resources to build their own ARIS video games.

 

 

ARIS stands for Augmented Reality Interactive Storytelling, and it’s an open-source platform published by the University of Wisconsin to allow K-12 students to design and create their own place-based games for the iOS mobile platform. Museums across the country are starting to incorporate augmented reality to make visitors’ experiences more in-depth and authentic; where once students might’ve simply read a plaque about the lives of fur traders at the Minnesota Historical Society, now they have a chance to play the role of one, working through some of the challenges and hardships the life presented in order to advance through the tour.

And where Minnesota has fur traders, the Echo Center has frogs.

 

vinnie_val

 

Meet Vinnie.

Vinnie is a native Vermont bullfrog whose life and habits were drawn directly from Echo Center exhibits by Burlington School District technology information specialists and TIIE to form the short ARIS game “Frogworld”.

Students worked their way through the Frogworld game by gleaning information from plaques in Echo’s Frogworld exhibit. They also documented resources from the Echo Center exhibits for later use in their own games. Echo Center staff also got into the act. Executive director Phelan Fretz used ARIS’ Notebook feature to contribute his own frog to the Frogworld game, then spent lunch taking suggestions from students as to what kinds of behind-the-scenes information Echo could provide to support students’ own ARIS games.

 

Phelan Fretz, Echo Center director, used ARIS' Notebook feature to add this commentary about one of the frogs in the Frogworld exhibit. Players can leave text, audio, image or video notes for all other players to read.
Phelan Fretz, Echo Center director, used ARIS’ Notebook feature to add this commentary about one of the frogs in the Frogworld exhibit. Players can leave text, audio, image or video notes for all other players to read.

 

ARIS is one of a number of augmented reality platforms the Echo Center is piloting with local schools.

Edmunds is incorporating ARIS into a yearlong place-based unit examining the Lake Champlain basin through environmental, cultural, historic and opportunity lenses. The Echo Center hopes to make the local 6th graders’ ARIS games available to visitors as part of the museum tour when they’re completed.

 

frogworldtweet

 

(Special thanks to the UVM College of Education and Social Services for their support of this project. )

Best. Game launch. Ever.

lbotteFollowing up on our intro to ARIS with geometry last Friday, this morning the 6th graders from Edmunds Middle School spent some time at the Echo Lake Aquarium and Science Center working through “Frogworld”, a demo ARIS game that made use of items at the Echo Center. After they played the game, they spent some time with the rest of the (non-frog) exhibits, collecting ideas for items they could incorporate into their own games.

We’re back at it tomorrow at Echo with another class of 6th graders. More news as it develops.

 

Geometry, aliens and ARIS at Edmunds Middle School

shapeaa1

Pop quiz, hotshot. What do geometry, aliens and the augmented reality gaming platform all have in common?

A: All were spotted last Friday at Edmunds Middle School in Burlington.

As part of a unit on exploring place, educators Laura Botte and Katie Wyndorf are having their students work with the free iOS app ARIS, an open-source game-creation platform. To kick things off, they collaborated with Angelique Fairbrother, technology coordinator for Franklin West SU, in bringing an introductory ARIS game into Edmunds’ classrooms. And out into the hallways. Also sometimes under the desks and on top of the lockers.

The two classes of 6th graders played “Shape Invaders”, a game where aliens ask for help with geometry. Students had to locate and scan QR codes scattered around the school, using them to collect various shapes. In order to keep the aliens happy, students then calculated the perimeter and area of each shape.

 

groupshot

 

Students worked in teams to solve the clues necessary to come up with the area and perimeter of each shape — skills not usually encountered in 6th grade math. With a little help and a whole lot of persistence, the aliens were appeased and the students got an introduction to the ARIS platform.

Next week, the Edmunds students will be heading to the Echo Lake Aquarium and Science Center to build their own ARIS games around the themes of culture, ecology, history and sustainability.

FWSU technology coordinator Angelique Fairbrothers introduces two Edmunds students how to make changes to the game in ARIS' web-based editor.
FWSU technology coordinator Angelique Fairbrothers introduces two Edmunds students how to make changes to the game in ARIS’ web-based editor.

ARIS stands for Augmented Reality Interactive Storytelling, and is designed to be an easy entrypoint for students to design games incorporating video, audio and character-driven activities that tell stories by moving players through a landscape or incorporating place-based activities. Last year, the Tarrant Institute created an ARIS game for Vermont students to collect book trailers for the DCF 2013 books.

We can’t wait to see what games the Edmunds students build with Echo’s resources! Stay tuned for further updates.

(ps. A huge thank you to UVM’s College of Education and Social Services for lending Edmunds additional iPads for game play.)

 

 

The Parable of the Puppet Pals: integrating technology in religion class

YouTube player
Julia Melloni, the Middle School Religion teacher at Mater Christi School in Burlington, worked with her students on “blending ancient Scripture with modern technology”. She used the iOS app PuppetPals2 to promote student learning, collaboration, and creativity.
melloni
From Ms. Melloni:
The lesson addressed reading comprehension of Jesus’ teachings in the Bible as well as the depth of these moral teachings. Students worked in small groups to identify a parable that they wanted to explore. A script was written by students that included citing chapter and verse and dialogue of actors. PuppetPals2 was used for the students to act out Jesus’ lessons.

All the PuppetPals2 videos were uploaded to an unlisted class YouTube account and we watched them together as a class. A parables quiz was assigned with the videos as a study guide. Students were encouraged to watch the videos which were accessed through our religion home page. Students enjoyed the comical antics of their classmates acting out scenarios from the Good Samaritan, the Two Foundations, Weed among the Wheat, and more.

The final question on the students’ quiz was to offer feedback on using the app. The resounding response was joyful!
YouTube player

 

One of the students in the class commented, “I liked it because it let us use technology…it helped me remember what we needed to learn in a short amount of time.” Another said, “I thought it was a good way to express religion through technology. It was very fun to work with my friends.”

 

YouTube player
Thank you to Ms. Melloni and her students for sharing some of their videos!

8th grade VT science: interpreting distance over Touchcast

 

"An alien named Athena lives on Mars, and goes to school. Athena's house is a spaceship. When she left to go to school, she realized she left something about half way...."
“An alien named Athena lives on Mars, and goes to school. Athena’s house is a spaceship. When she left to go to school, she realized she left something about half way….”

 

by Rachel Goodale (Peoples Academy Middle Level)

We started out this year with a Physics Unit studying the relationships between time, distance, and speed. Students worked in partners and were given ten different speed graphs to analyze. They were also given ten different stories explaining the graphs.

Students were expected to focus in on features of the graphs such as the slope of the line indicating a faster or slower rate of speed (amount of distance in a given amount of time). They then had to match up the ten stories to the 10 graphs.

The idea was adapted from this Lesson Plan: Interpreting distance / time graphs (pdf)

Enter:  TouchCast!

After the students completed the matching part of the project, they were assigned a single graph to analyze further. Partners were expected to take a picture of their assigned graph: this image was then inserted as a “V-App” into the TouchCast screen, present in one corner of the screen shot at all times.  Now the student who was doing the filming/recording would be able to draw on the graph, explaining the different key features of the graph. The other partner would physically act out what is going on in the graph (running, walking, or stopping as indicated by the graph).

"Tom ran from his home to the bus stop and waited. He realized that he had missed the bus so he walked home."
“Tom ran from his home to the bus stop and waited. He realized that he had missed the bus so he walked home.”

 This technology allows students to capture motion in real time while simultaneously relating this real motion to the information encoded in the two-dimensional graph. If I could spend more time on this project, I would try to provide the students with more space to execute this task.  However, in one hour class, I was able to receive TouchCasts from each of the partner pairs.  I received a lot of positive feedback from students about this class, and am certain that some powerful learning connections were made!

Rachel Goodale teaches 8th grade science at Peoples Academy Middle Level in Morrisville, VT.  Visit her class website here. You can also browse the rest of her class’ distance/time Touchcasts by opening the app and searching on “Here’s How to Read a Speed Graph”.

How to: create your own Aurasma auras

In a nutshell, Aurasma’s augmented reality images are called auras. You make them with Aurasma Studio, which runs in your web browser. An aura consists of two parts:

  • A trigger image, aka the image viewers will point their device at to trigger the content;
  • and an overlay, or the hidden content that will be triggered. In Aurasma studio, you lay the content over the image to make an aura.

This is an aura based off the cover of This Dark Endeavor, a prequel to Frankenstein. Point your iOS or Android device at the image below:

thisdarkcover

Here’s a brief screencast of how to create a simple aura with a video overlay.

How to Make an Aurasma Aura

But what can you do with them in a classroom?

Meet Aurasma: an augmented reality app for the classroom

GAP3

Augmented reality apps allow users to experience a layer of additional information — usually visual or auditory — meshed with everyday objects and surroundings. Here’s a look at one of our favorites.

Aurasma is a free, powerful augmented reality app for iOS and Android devices. It allows you to embed media items — videos, links, animation, other images — in static images.

(Remember that bit in Harry Potter when they’re walking through the gallery hallway at Hogwarts, and the paintings come alive? It’s a lot like that. 🙂

There are two parts to Aurasma: viewing the augmented reality content, called “auras”, and creating auras on your own. Additionally, we’ll look at how Aurasma is currently being used in schools, including one of our partner middle schools, here in Vermont.

Here’s how to view auras:

1. Download Aurasma onto your mobile device, either through the app store (iOS) or through Google play.

2. Open up the app and create an account.

3. Auras are arranged into channels, and you have to subscribe to a channel in order to view them. So for instance, to get to the Tarrant Institute channel, tap the gray “A” symbol at the bottom of your screen, then the magnifying glass, and search on “Tarrant”.

Meet Aurasma: an augmented reality app for the classroom
Tap the gray A…
Meet Aurasma: an augmented reality app for the classroom
Then the magnifying glass. Search for “tarrant”.

Tap “Follow” to follow our channel and access our Aurasma content. Channels can be public or private, and are useful for grouping content by organization — like a class or school.

Meet Aurasma: an augmented reality app for the classroom

4. Check out some of our auras, like this one, an image of the front cover of Kenneth Oppel’s YA Frankenstein prequel, This Dark Endeavor. Point your iOS or Android device at the image below:

Meet Aurasma: an augmented reality app for the classroom

Next, we’ll show you how to create your own auras in Aurasma, and talk about how Aurasma’s being used by a science teacher at Harwood Union Middle School, one of our partner schools.

Having an augmented reality kind of morning

"Implacable November weather. As much mud in the streets as if the waters had but newly retired from the face of the earth, and it would not be wonderful to meet a Megalosaurus, forty feet long or so, waddling like an elephantine lizard up Holborn Hill." --Charles Dickens, Bleak House
“Implacable November weather. As much mud in the streets as if the waters had but newly retired from the face of the earth, and it would not be wonderful to meet a Megalosaurus, forty feet long or so, waddling like an elephantine lizard up Holborn Hill.” –Charles Dickens, Bleak House

Okay, so I’m a few months early but oy, this weather, #btv.

Brought to you by AR DinoPark, a free augmented reality app that lets you plunk one solitary triceratops into your real-world location. Such as the Tarrant Institute office.

Unfortunately, that’s all it seems to do. Your triceratops makes a little squeak and does a little dance, then you can read a paragraph of info about him. But there’s no way to create your own content or interact with said triceratops, and you have to pay for additional dinosaurs. But it’s a cool party trick.

How students are using Touchcast: welcome videos!

bailey_rae
Westville High School senior Bailey Bruner asks viewers for help choosing a major next year.

As a follow-up to our post on how teachers are using Touchcast, here’s an example of how students are using Touchcast from Westville High School in Oklahoma: to create interactive welcome videos! Touchcast is a free iOS app where users can create interactive videos including linked websites, live polls, images and other videos. You can view and share your videos on a channel on your iOS tablet, or online with a conventional web browser.

Three of our favorites: Bailey Bruner (above) conducting a poll on what she should major in next year, Nick Hamilton (below) sharing his favorite music right in the browser, and Torrii Crittenden discussing an inspirational quote that motivates her love of softball.

What do your students want to share about themselves?

nick_hamilton

 

 

Teachers teaching Touchcast

We’re sharing the screencasting love over here at the Institute, thanks in no small part to #btv librarian-rockstar Shannon Walters (@shannonwa), who introduced us to Touchcast. This free iOS app enables users to create videos for tablet and web that let you embed linked webpage images, polls, other videos (oh the meta!) and use a whiteboard, teleprompter, commenting and titles. It’s an interesting new entry into the iPad-based video-editing market.

And how are teachers using it? Here’s a Touchcast made by the principal of Roosevelt Elementary School, in California, welcoming students for the year:

 

A woman's head and shoulders are visible in front of a photo of a garden corridor. She appears to be paused mid-sentence. Next to her head is a box with the text, "Do you think Roosevelt should invest in more iPads?" Underneath are the words Yes and No.
Your viewers can vote in polls on-screen without interrupting the video.

And here’s Winooski art teacher and Tarrant partner educator Jessica Bruce, with What I Plan To Do With the Rest of My Summer (bonus points for recording while being distracted by cat):

A video closeup of a woman's face. She's wearing glasses, and next to her on-screen is a preview of the Vermont State Parks website.
Touchcast lets you embed short previews of webpages in your video, and viewers can click or tap through to visit them.

If you’re reading this entry on an iOS device, you can access both Touchcasts through the app and save them to your Bookmarks, or Recast them (like retweeting) to your channel. Any other teachers want to share how they’re using Touchcast?

Maybe by making a Touchcast of their plans?

Say it with me again: Oh, the meta.

iMovie Exercise: Introduce yourself in a trailer

From Katie Sullivan and via our own @hennesss: “Look at this cool way to use iMovie for kids to be able to introduce themselves during the first few days of school:

iMovie Mysery

Each student creates one of these with a series clues and then reveals him or her self at the end. So neat!”

Anyone interested in giving this a try in your classroom this fall?

Blogger of the week: Phoebe Slater

Phoebe Slater teaches 7th grade at one of our partner schools, Peoples Academy Middle Level, over on her blog, Slaterspace, she compares traditional lesson plans with those incorporating iPads:

Using Skitch, students could take a picture of their work and mark up or comment on their or someone else’s writing. Using some other PDF reading tool, students could do the same with the sample pieces provided online. Yes, it is doing the same thing that we did…just with technology. But, perhaps some kids would have been more engaged, or hands-on, or receptive to really taking time to think through the structure and ideas presented before them instead of rushing through.

Read the rest of her iPad entries, Teacher’s Lament I and II over on her blog.

Brian Wagner on Aurasma, continued

Page 1 | 2

brianwagner

The annual Rube Goldberg Challenge is an opportunity for students to engage in their inner creative, design-build personalities. They are tasked with completing a simple task through a complex, convoluted, over the top device that incorporates simple machine physics and creative problem solving. There are limits to their space, time, and materials (nothing banned form school for instance). The machines that are created range from functionally simplistic to extremely clever but all offer students a chance to personalize the experience. The one part of the project that has not been emphasized over the past several years is charging students with explaining their thought process as they develop, test, and redesign their design. The use of several different iPad apps were explored during this project to see how students could benefit from documenting their thinking as they went through a problem solving process.

Half of the student groups used the Explain Everything app to document via video, text, photos their thought process, while the other half used the Aurasma app to do the same. There were some challenges with the Aurasma app because our internet connectivity was poor in the Middle Gym so reaching Aurasma was difficult and the video cannot be edited prior to attaching to an Aura (trigger). The Explain Everything app appears to be better suited for this type of activity; where students could collect their thoughts on different slides or even have multiple videos on one slide.

Students were asked to reflect on the use of their app when the project was complete. Their feedback brings me back to the SAMR model and how it relates to my research question of using technology to enhance meta-cognition In this project, the Aurasma app did not fit the bill very well for allowing students to document their thinking over time. The app and the activity were not well suited; the video cannot be paused and continued, so students were unable to document their thinking over time. The Explain Everything app had both positive and negative reviews from students but with some additional practice with the app, students will be more comfortable with the potential to revisit their prior thoughts and construct new thinking. Ideally, students would have an opportunity to document their process and then be given another similar activity to complete using what they have collected on the Explain Everything app as a guide.

 

Brian Wagner teaches 8th grade science at Harwood Union Middle School in Moretown VT. You can reach him on twitter: @swagsci

iPads in VT: we came, we saw, we apped

Over on Storify, a brief recap of how our first annual iPad play-day went this past weekend. With more than 70 educators from two states, 13 workshops and more live-tweeting than an aviary, we had a BLAST.

The chaotic, high-energy hacker-space challenges, featuring Skitch, Strip Designer and Haiku Deck, were one of the most popular sessions of the day.
The chaotic, high-energy hacker-space challenges, featuring Skitch, Strip Designer and Haiku Deck, were one of the most popular sessions of the day.

iPad Apps We Like: Germ Blaster

iPad Apps We Like: Germ Blaster!

A one-minute screencast of actual game-play from the free iPad app Germ Blaster, by the Rice University Center for Technology in Teaching and Learning. No medical training required.

Rob Gervais on going 1:1 with iPads

1:1 with iPads

Going 1:1 with iPads: lessons learned

In this 40 minute webinar, Rob Gervais, director of technology for Enosburg Town Schools, goes over the nuts and bolts of deploying a 1:1 iPad environment. Enosburg Town Schools were among the first schools in Vermont to go 1:1 with iPads, and Gervais faced a number of challenges in the implementation of them, including the need for upgraded school-wide wifi and a charging system. At the same time, he and the rest of the school were able to innovate some amazing tools for iPad management, including communications with families about the program.

Continue reading “Rob Gervais on going 1:1 with iPads”