4 examples of students as partners in school change

Let students help you transform your school

students as partners in school changeCreating sustainable systemic change is hard work. Yet there are readily available, free, renewable resources right in your classroom. Students are embedded experts, creative geniuses, ruthless truthtellers, and intrinsic futurists.

Here are four examples of students as partners in school change: partners in building a makerspace, redesigning PLPs, serving the school community and negotiating curriculum.

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Machinima: using video games for storytelling

Be an X-Box Hero (with stars in your eyes)*

machinima in the classroomMeet machinima. The word’s a portmanteau of “machine” and “cinema”. It’s a unique form of storytelling that appears in video games, and students creating or mixing clips of video games to create new stories. And for educators, it presents a fabulous opportunity to channel students’ love of video games into producing personally relevant artifacts that demonstrate learning.

Machinima film festival, anyone?

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Can virtual reality teach empathy?

Google Expedition aims to connect students with refugee experience

can virtual reality teach empathy?Teaching empathy to our future citizens of the world may be the most important work that we can do as educators. And it’s not something we can force. It has to be an organic outgrowth of the other lessons we build.

Let’s look at how we might make it happen with virtual reality.

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