Thinglink, augmented reality and gaming
Alert reader Lucia Hoegeveen asked a question about our suggestion that you create a map of a country and give each state it’s own voice. Now, as she pointed out, each Chatterpix you create can have only one mouth. So in order to make our Chatter-map, we’re going to need to app-smash Chatterpix in one of a couple different ways.
Or maybe we’ll just put them all together in a blender and hope for the best. I’ll let you know after I finish this delicious coffee.
Continue reading 3 ways to use Chatterpix with maps →
Tie video game authorship to language learning
Last time we looked at how hidden object games can support language learning, and how to assess students’ work with them. The next logical step, of course (some students might say it’s the first logical step) is to provide students with the tools to build their own games.
Let’s look at 2 tools for building hidden object games with students.
Continue reading 2 tools for building hidden object games with students →
Let language-based video games engage students
ELL students and others who struggle with reading issues feature an uphill battle for skill mastery that’s compounded by the social stigma and real-world functional problem that language deficits present. While they’re trying to learn from textbooks they’re also missing out on social interactions that a) could otherwise bootstrap their skills and b) put them at higher risk for bullying behavior.
Enter the hidden object game.
Continue reading Using hidden object games to support language learning →
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