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Innovative Education in VT

A blog exploring innovative, personalized, student-centered school change

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    • Ch 1: Defining Personalized Learning
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      • 2.1 Knowing Students Well
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    • Ch 3: Laying The Groundwork for PLPs
      • 3.1 What Are Your Pedagogical Priorities?
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    • Ch 4: Starting with the Learner Profile
    • Ch 5: Flexing Your Pathways
      • 5.1 Engaging Pedagogies for All
    • Ch. 6: Scaffolding for Equitable, Deeper Learning
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gaming

Edugaming 

Using hidden object games to support language learning

February 9, 2015February 9, 2015 Audrey Homan 3 Comments gaming, hidden object games

Let language-based video games engage students ELL students and others who struggle with reading issues feature an uphill battle for

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News 

What we’re reading: 3 online games that teach sustainability

December 19, 2014 Robin Merritt 5 Comments critical thinking, electrocity, gaming, mysusthouse, power city, sustainability

Are you looking for a more video game style approach to teaching sustainability? I remember fondly the days of playing

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News 

Tarrant Institute partners presenting at Dynamic Landscapes

May 14, 2014April 14, 2022 Audrey Homan 5 Comments 3D printing, ARIS, Dynamic Landscapes, Edmunds Middle School, gaming, STEM, Vermont

Local educators and students presenting at Vermont state conference If you’re one of the many folks planning on attending Dynamic

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Edugaming 

ARIS: The EpiQRious Caterpillar

November 7, 2012February 28, 2016 Audrey Homan ARIS, gaming

A narrated walk-through of our current ARIS game in development: The EpiQRious Caterpillar.

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