Skip to content

Innovative Education in VT

A blog exploring innovative, personalized, student-centered school change

  • ABOUT US
    • We stand against systemic racism.
    • Our Communications Diversity Policy
    • The Tarrant Institute
    • Our staff
      • John Downes
      • Emily Hoyler
      • Life LeGeros
      • Rachel Mark
    • Our schools
  • Our book
    • How to use this Educator’s Guide
    • Ch 1: Defining Personalized Learning
      • 1.1 The Three Pillars of Personalized Learning
      • 1.2 The Definition of a PLP
      • 1.3 New Student & Teacher Roles
    • Ch 2: PLPs Aren’t Just For The Teacher
      • 2.1 Knowing Students Well
      • 2.2 Avoid the Pitfalls!
    • Ch 3: Laying The Groundwork for PLPs
      • 3.1 What Are Your Pedagogical Priorities?
      • 3.2 Structures to Support Personalized Learning
    • Ch 4: Starting with the Learner Profile
    • Ch 5: Flexing Your Pathways
      • 5.1 Engaging Pedagogies for All
    • Ch. 6: Scaffolding for Equitable, Deeper Learning
    • Ch 7: PLPs & Proficiency-Based Assessment
    • Ch 8: Student-led PLP conferences
    • Ch 9: Sustaining Innovation
    • Chapter References
  • TOOLKITS
    • Action research
    • Adult Culture
    • Advisory
    • Digital citizenship
    • Community & Culture
    • Equity toolkit
    • Essential Skills & Dispositions Toolkit
    • Family & Community Involvement
    • Flexible classrooms
    • Genius Hour
    • Identity
    • Makerspaces
    • Negotiated curriculum
    • Personalized Learning Plans (PLPs)
    • Proficiency-Based Education
      • Learning Goals
      • Formative Assessment
      • Summative Assessment
    • Project-Based Learning
    • Reflection
    • Remote Learning
    • Scheduling
    • Service learning
    • Student-led conferences
  • VIDEOS
    • Middle Grades Conference (MGC)
    • PLP videos
    • Proficiency-Based Learning Videos
    • Student-Led Conference Videos
    • Tech Tips
  • PODCAST
    • #vted Reads Episode List
    • #vted Reads Videos
  • ARCHIVES
  • EVENTS & COURSES
  • CONTACT

Edugaming

Adding digital gamification to your curriculum to boost student engagement and success

Augmented Reality Edugaming 

Interactive map tools for creating deeper place-based learning

March 31, 2016April 13, 2022 Audrey Homan 3 Comments Edmunds Middle School, Google Maps, Google Sketch-Up, Hazen Union School, I <3 national parks, Mapbox, Shelburne Community School

Revisiting the possibilities of student-created geographies The rate at which technology changes has reached a dizzying speed, with new tools

Read more
Augmented Reality Edugaming Innovative Edtech Classrooms 

Student-made geology games

June 4, 2015June 4, 2015 Audrey Homan 10 Comments ARIS, Main Street Middle School, STEM, Vermont

Putting a human face on science storytelling Lava flows down the halls of Main Street Middle School, in Montpelier, Vermont,

Read more
Edugaming Innovative Edtech Classrooms 

What does Minecraft look like in a school?

May 13, 2015May 12, 2015 Keegan Albaugh 7 Comments community partnerships, minecraft, The Centerpoint School

Crafting Pickaxes, swords and social skills Since its release in 2009, Minecraft has made its way into 60 million homes

Read more
3 tools for making hidden object games with students
Edugaming 

2 tools for building hidden object games with students

February 12, 2015April 15, 2022 Audrey Homan 3 Comments coding, digital literacy tools, hidden object games

Tie video game authorship to language learning Last time we looked at how hidden object games can support language learning,

Read more
Edugaming 

Using hidden object games to support language learning

February 9, 2015February 9, 2015 Audrey Homan 3 Comments gaming, hidden object games

Let language-based video games engage students ELL students and others who struggle with reading issues feature an uphill battle for

Read more
Edugaming 

Digital credentials, quests and middle school math

June 23, 2014April 14, 2022 Audrey Homan 5 Comments badgestack, digital badging, math

Because 102 years of Girl Scouts can’t be wrong New this morning on the blog, Harwood Union Middle School math

Read more
Edugaming Tools We Like 

Want to try out interactive fiction and games?

April 24, 2014April 14, 2022 Audrey Homan 4 Comments digital storytelling, interactive fiction, StoryNexus, Twine, You can do it!, YouTube

Want to try out writing interactive fiction and games with your students? Here are three tools that make it easy

Read more
Edugaming Innovative Edtech Classrooms News Tools We Like Videos 

Edmunds Middle School is on the airwaves with ARIS

January 3, 2014April 13, 2022 Audrey Homan 0 Comments ARIS, Edmunds Middle School

Edmunds Middle School teachers, students and district technologists were on Commissioner’s Corner last night , talking about their experiences designing

Read more
Edugaming Innovative Edtech Classrooms Tools We Like 

ARIS @ Echo

December 4, 2013April 12, 2022 Audrey Homan 3 Comments ARIS, community partnership, Edmunds Middle School, iPads

When last we left our trusty Edmunds Explorers, they had just defeated a horde of geometry-loving aliens who’d invaded the

Read more
Edugaming Tools We Like 

Best. Game launch. Ever.

November 25, 2013 Audrey Homan 0 Comments ARIS, Edmunds Middle School

Following up on our intro to ARIS with geometry last Friday, this morning the 6th graders from Edmunds Middle School

Read more
Edugaming Innovative Edtech Classrooms Tools We Like 

Geometry, aliens and ARIS at Edmunds Middle School

November 25, 2013 Audrey Homan 2 Comments ARIS, Edmunds Middle School, geometry, math, STEM

Pop quiz, hotshot. What do geometry, aliens and the augmented reality gaming platform all have in common? A: All were

Read more
Edugaming 

Introducing ARIS to a new crop of teachers

October 8, 2013 Audrey Homan 0 Comments ARIS

How one UVM class of pre-service teachers investigated the possibilities of this increasingly popular augmented-reality tool: read the whole article

Read more
Edugaming Innovative Edtech Classrooms Tools We Like Videos 

Minecraft as digital storytelling tool

May 29, 2013July 17, 2014 Audrey Homan 2 Comments digital storytelling, minecraft

“Grand Theft Diamond”, a video from Flood Brook Union School’s 6th graders, shows how the popular game Minecraft can be

Read more
Edugaming 

ARIS: The EpiQRious Caterpillar

November 7, 2012February 28, 2016 Audrey Homan ARIS, gaming

A narrated walk-through of our current ARIS game in development: The EpiQRious Caterpillar.

Read more

Subscribe via email

APPLY ONLINE

UVM Tarrant Institute Learning Lab

Recent posts

  • Introducing our Equity Toolkit
  • Prioritizing daily movement and experiential learning in Newark
  • Introducing our new Project Based Learning toolkit
  • Winter Break Reading & Listening: 2022 Edition
  • Introducing our new Advisory toolkit

POST ARCHIVES

We aim to create a website that’s accessible to all visitors, including people with visual, hearing, motor and cognitive challenges. If there’s additional functionality we could be providing, please get in touch.

 

Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

 

Copyright © 2023 Innovative Education in VT. All rights reserved.
Theme: ColorMag by ThemeGrill. Powered by WordPress.
 

Loading Comments...